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Rock3tman_

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Posts posted by Rock3tman_

  1. 1 minute ago, Nate Simpson said:

    This was a ton of fun to record. Thanks for taking the time to put together such great questions!

    Now I need to figure out where at KSC to put the dive pool...

    Absolutely, I need to reiterate how awesome the whole KSP team was to work with on this!

  2. Hi everyone!
    My college rocket team is putting on a podcast called the Midwest Rocketry Forum this fall, and for our second episode I got to sit down with Nate Simpson and Paul Furio of the KSP2 team to discuss the game. Tune in to learn some new things about the game!

    You can listen to the podcast on our website here, or on Spotify or Apple Podcasts, which the website has links to.

    Let me know what you think, and if you are interested, register on our website to get alerts for future episodes!

  3. 1 minute ago, d4harp said:

    Whoever is in charge of screenshots/promo pictures, do you mind listing which visual mods you have installed? (Assuming it's not a custom private config) These pictures look beautiful!

    The release screenshots we're compiled from a number of people with different visual packs in their installs, including my own that has SVE, scatterer, planetshine, and KS3P. 

  4. First! Glad to see that this mod is getting some love again, it was always a crucial part of an install. I'm trying to put one together again and will probably post about my efforts later tonight. Problems that need to be worked out at the moment are chiefly that the KSC spawns underground and finding a way to fix that.

  5. 20 minutes ago, DriftNasty said:

    I am not using a rescaled system but I do modify the thrust and fuel loads to better approximate the flights. How would I go about rescaling the system to match better? It might be worth it to start a new save using the rescaled system. I'm not that far in.

    You'll need to download  the latest versions of Kopernicus and Sigma Dimensions, Sigma Dimensions will allow you to customize the scale of your solar system through some easy cfg file adjustments (I think the exact file is settings.cfg). Ones that work really great for BDB are 2.5x resize and 2.5x rescale. Once you go rescaled, you'll never go back.

  6. 1 hour ago, macktruck6666 said:

    I don't have much experience with anything, i just est and analyze until i figure stuff out through deduction.

    Okay will try upping the reflective part to 99% just to see if it affects anything. Currently explode at 76km coming in from 300km orbit

    Okay will try setting the direction 0,0,0 applies the heat shield to the entire craft so the bonus may not be applying or be enough

    I will have already significantly alter the mass of the craft but will likely have to alter the mass distribution further. At about 80km altitude it flips even at a pitch of 20 degress. For reference the space shuttle re-entered at something like 40-45 degrees. I think i may need to make it more nose heavy.

    We had the same exact issue with balancing the BFR and adjusting the COM of the engines was a big part of making it work. Also install correct col for better visualizing body lift in the editor. Good luck and I'd love to see success so we can alter stock balance.

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