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Everything posted by Rock3tman_
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Rock3tman_ replied to Pak's topic in KSP1 Mod Releases
Are you using the default craft files? You will need to manually replace the boosters if you are, then they will have the patched values.- 2,344 replies
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- stock-alike
- parts
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[WIP] Nert's Dev Thread - Current: such nuke, wow
Rock3tman_ replied to Nertea's topic in KSP1 Mod Development
yeah out of all of them NFLV is the most up to date, and the most polished IMO. Whatever he takes on next, it'll be full of awesome surprises. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Rock3tman_ replied to Nertea's topic in KSP1 Mod Releases
Grats! -
That's awesome dude, this is going to turn out great.
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I know you said you are doing this as you want, but if this is supposed to be a realistic looking texture, i think the heat tiles should be redone. BFR tiles are supposed to be PICA-X, which has overall larger and less uniform shaped tiles like this: The BFR right now has tiles that are more reminiscent of Shuttle, of course you are free to do what you want, this is just a suggestion.
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[1.3.1 only, replaced] OPT_WBI v1.1.0 [Jan 23, 2018]
Rock3tman_ replied to JadeOfMaar's topic in KSP1 Mod Releases
Very nice.- 11 replies
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- spaceplane
- angel-125
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I think it would be best to scale down your scope for this mod. Considering that this is your first you intend to finish, it will be a lot of commitment and hard work, and the job isn't quite as easy as you think it is. Not to say that it's impossible, but expect a long road ahead. moderator snip
- 22 replies
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- spacex
- spacex oddity
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The mod is intended to be in stock scale. And actually, BFR scales much better to 5m than 7.5m when taking into account the fact that the real life BFR's diameter was reduced from the 2016 variant.
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@notJebKerman I have tried hard to balance this thing and I tried using an RW nerf as well, unfortunately, you really do need all that reaction wheel torque and RCS power to land the thing. I would suggest making the BFR parts an exception to this patch if you can. Also worth noting as said previously that this thing is intended to be played in a 2.5-3.2 times solar system scale for most realistic results. And on top of that, if you want to recover both the booster and the ship you need roughly 1000 spare dV on each stage, respectively. I think we will be posting a flight guide soon.
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Gorgeous!
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Yo @Alcentar this mod is truly awesome. You have an absolutely great Porkalike style and this will definitely complement Cormorant and any shuttle mod. In the future, do you plan on doing specific parts for Ares and Orion?
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This was a really good response, and I think it is so painful to see this one go because it is so complex, well thought out, and deep in its ambitions. BARIS completely changes how you play the game, and I think a lot of the issues came from a misunderstanding of that fact.I hope that he decides to reopen the thread and to share it with the community once again, because, frankly, I would like to see a streamer or Youtuber use this in a series.
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Take your KSP folder from steam/steamapps/common/kerbalspaceprogram, Ctrl-C, create a new folder somewhere else, ctrl-v.
- 9 replies
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- halp
- like second nature for kerbs
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