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Everything posted by Rock3tman_

  1. Yes! I would totally love to use a paraglider for my space program!
  2. I've seen it before, but my friends have 3 balloon launches under our belt nd seeing this penumbra would be a real treat.
  3. Awesome! If all goes to plan some friends and I will be driving down to Tennesee to view the eclipse. We will also be sending up a weather balloon with a camera and try to see if we can capture the edge of the eclipse's shadow from 100,000 feet.
  4. I love this idea! This will be great for cinematics and roleplayers like me. If you need some flavor text or ideas, message me because I'd be happy to flex my writing muscles.
  5. Sorry for my assertion about lacking organization, I have not used the latest release of Contares. I appreciate the increased organization.
  6. RAM usage. I have little use for many of the parts and the pack is huge at the moment. I have tried to go through and delete the parts I do not want but there are just so many. Some organization of the parts into separate folders would be nice.
  7. Seconded. It would be nice to just use the fantastic spaceplane parts.
  8. This has been a very thought-provoking discussion for sure, and also a rather good lesson on licensing. My two cents are as follows: I am not a modder by any definition, the most I have done is some custom MM configs that I have shared in the release thread for the specified mod. However, I think that as I have been installing constant KSP mods for years my opinion may be useful. The problem here is that a good portion of the community is not mod-savvy, as evident from countless installation errors in release threads. The people to whom modpacks are most convenient to are also usually the ones which least understand the drawbacks. It's a really easy way to avoid dependencies by having others do the work for you. Avoiding dependencies is only an issue if you're new to modding. For example, if you don't know what Firespitter or Module Manager do, then installing mods can seem intimidating. None of this makes up for the drawbacks of modpacks, I get it. And by no means should simply zipping and posting your GameData folder be allowed. But there is a serious argument for modpacks in the form of ease of use. How many headaches would it save for modders trying to do tech support in their release thread? Us experienced players don't really feel lost with their install because it's all familiar to us. Save for a few custom plugins, I usually know which dependencies to install, where to find them, and how to install them. For someone who just picked up the game, installing Kopernicus may go right over their heads because they don't know what it is. It's really hard to use and understand something if you don't know what it is, and modpacks help curate and consolidate that content.
  9. @linuxgurugamer Tried out the government I posted yesterday and it works as I expected it to. High risk, high reward. You can put it in the next release.
  10. Thanks! Just created this on the spot and the numbers seem ok. Hope it's balanced
  11. I made a "government" or rather SpaceK. { name = SpaceK longName = Space Eksploration Technologies, Inc. poModifier = 5 poPenaltyModifier = 10 scModifier = .1 scPenaltyModifier = .05 startingPO = 60 startingSC = 50 budget = 0.2 gdp = 6000000 description = The bold dream of visionary Elon Kerman, SpaceK is a privately owned space agency with the goal of expanding out to the entire Kerbol system. Its bold goals have rekindled the hope of space exploration in many investors, leading to very high initial hype and dependence on public opinion. Your successes will gain glory and drive profits, but failures will scare away investors and drive your program into the ground. As Elon is wholly confident in his program, state confidence is hardly a factor. You need to dream big and perform when it's important, or else you will fail. }
  12. This is awesome. You have great talent with the aesthetics of this mod.
  13. I second this. I have wanted to do a Constellation Mars mission forever, but my designs are all complete crap.
  14. @Fobok were you getting a failure on every launch as well?
  15. Yes, I do. I think it must be a conflict because I only get an underthrust on every single launch.
  16. Not sure if I have bad luck or the slider in settings is bugged. It seems that I have an underthrust every single launch. Is there a config file I can look at?
  17. @Drakenex I was puzzled by the effects too. I used one of your patches from before you made the pull request and it worked perfectly. Very odd.
  18. Yep, this report is very accurate to how my game is working as well. In addition, the Skylab MDA when selected in the VAB starts throwing up nullrefs and won't stop. It prevents me from clicking on any other part.
  19. The engines exist not as their own parts but as ModuleManager patches. I'm guessing you haven't actually loaded the parts in game and just looked in the parts folder. If you look in the .cfg for the F1, at the very end is the MM patch that creates the F-1A.