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Lord_Stimpy

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Everything posted by Lord_Stimpy

  1. Is that the only config adjustment you've made? I'm having similar troubles and setting the Shadow Factor level to 0 didn't effect it, unless Its in more than just one config?
  2. After a bit of fiddling I've been able to replicate the crash, it seems if you try and grab a part thats free floating in the VAB/SPH while its partially 'behind' the parts menu, ksp locks up and crashes.
  3. So I heard a lot of people saying that improvements had been made to the performance of the game, and I decided to try it again. Constant crashes in the VAB/SPH, I can't get more than a couple parts into building something before a crash kills it, literally unplayable.
  4. Love the mod! So I made a quick spotlight video! This is definitely one of my must have mods now.
  5. This is looking to be pretty awesome. Great website too, i remember reading through it a few years back, found the link on a sci-fi modelling forum.
  6. http://i.imgur.com/gWd75kB.png Only one i still have.
  7. =======FORWARD======================================================= Hey guys! just sticking up the rules again after the thread was lost to the forum-kraken this is just a quicky, I'll fancy it up abit later, add in recommended mods and stuff like that! As always these rules are still under constant alteration, and your suggestions are greatly appreciated. Check out the channel! http://www.youtube.com/user/XLordStimpyX =======Forward End===================================================== Stimpy's grand Campaign - Campaign mode homebrew ruleset. Campaign Mode Main Rules What is Campaign mode? Campaign Mode is a series of rules, prices and missions to play your very own campaign in KSP. I decided to make myself some rules to play within a while ago, to add a different flavour to the game, and now I've rewritten them with 0.18 in mind. As always, this is a continued work in progress, and all suggestions are appreciated! How to Play its a very simple game, you begin with an amount of currency, call it what you will, Kerbdollars, spacebux, Kerbits, Kennies, etc. For starting, I set that amount to 100,000(k) or, 'one-hundred-thousand Kerbits'. (k) from now on will designate currency, to differentiate between shorthand terms such as '100k' (100,000). With this 100,000(k) you must pick a Mission and a Target, and build a vehicle to accomplish that combined goal. For example, 'I want to put a Kerbal on the Mun' Kerbal Landing is your mission, and the Mun is your Target. All parts in KSP have a cost, albeit an arbitrary one. This is what we measure by. Once you have built your vehicle, use a handy mod such as Kerbal Engineer to find out the final cost of the vehicle. Alongside the Mission and Target are rewards in (k)erbits. Upon a successful mission, you will receive half your overall vehicle cost returned to you (as an investment in your ongoing success), and the combined rewards for the Mission and Target. A Failed Mission will not grant you any rewards, and in some more painful failures, incur penalties and/or fines. An example of a failure would be dropping a NERVA engine onto Kerbin, or Kerbinaut Death. Rewards NEW: After each successful mission, all missions of that type reduced by 50% in Reward. (this is a balancing factor i used heavily in the first iteration of campaign mode, and therefore is subject to change all input is greatly appreciated!) The 50% reduction applies only once, so that your second, third, fourth and so on mission of the same type will all be rewarded half the reward for the first mission. The 50% reduction only applies to Mission rewards, Not Target Rewards. Missions Missions are relatively self-explanatory, I've tried to cover all the objectives I could possibly think of, if you have anything to add, please don't hesitate to ask, this is very much a Work in Progress. Notes on Missions: What happens if you overshoot a Mission? lets say a suborbital probe reaches stable orbit. You have technically failed your Mission, but achieved unmanned orbit! take the reward for the Mission you PLANNED to achieve, and deduct 10% from the reward, lets say this 10% went into altering documents, forgery and keeping a few mouths shut. Targets Targets are a way of balancing Missions around the difficulty in getting to the various planets and moons. Each planet and moon has two Targets, Orbit and Landing. Operations A step up from the Mission&Target system are Operations. Operations are any Mission&Target that requires Two or more Missions working together, examples being a Rendezvous mission, or an Apollo-Style Moon Mission, and anything up to complex multi-part moon and space stations. Notes: After Two vehicles in an Operation, the 50% Vehicle Cost Return is reduced to 10% vehicle Cost. If an Operation is undertaken with a single Mission, such as launching multiple Satellites in one launch, you gain the reward for the Satellite Mission, plus 10% of the Reward again for each Satellite after the first. 10% of the Average Vehicle, Cost of all Vehicles in the Operation, times the number of vehicles in the Operation, is rewarded upon Mission Success. Vehicles Separate from the Mission&Target structure, Reusable and Semi-Reusable Vehicles can be purchased for one-off payments of their cost, plus a base price. Such things may be as simple as a taxi to move Kerbinauts around the space centre, to a complex sea rescue craft, and whatever you can imagine. Crew Each Kerbinaut is purchased individually for 2,500(k), to cover the cost of his “elite trainingâ€ÂTM Time Some events in these Rules such as Life Support are defined by Time. The easiest way to find out the true game time is to make your first active vehicle a 'clock' . Stick a probe body nearby the space centre, and use its MET time in the Tracking Station as your overall time spent playing. Fuel Cost Fuel costs 10(k) Per KMU of LiquidFuel (This is around average of the contents of stock fueltanks, plus mark up, transportation, etc.) Use the Cost listed above for mod-added and stock Fueltanks, for balance reasons. this only applies to Fueltanks specifically for the purposes of refueling another vehicle. Penalties Penalties can be incurred from anything from land-falling debris below the burn-up threshold, to loss of Kerbinaut life. Achievement Bonuses An Achievement Bonus is a One Time Only bonus awarded after certain goals have been achieved. You get the achievement bonuses when you achieve them, regardless of the state of the mission, collect all that apply, but they each apply once as a one-time-only award. Development All Vehicles Marked as Test Types cost only 25% of their actual cost, but must not leave Sub-Orbital Kerbin flight around the KSC. Loss of Test Type Vehicles have no penalties, unless Crew die. Research Research is counted as points, and generated either over time or once only, depending on completion of certain missions, an example would be a Mun Probe, on completion of its mission, 1 point of Research is awarded. These points can be used as currency to gain new technology such and Ion propulsion or NERVA engines. Alternatively points can be sold off for cold hard cash. Random Events Random Events are a dice-decided amount and type of Missions that represent Government, Civilian and Military job offers to your space program. Some can be ignored, some can be ignored for a penalty, some are mandatory. Assets Assets are Reusable Vehicles you have purchased. Keep track of them and when not in use they can be 'mission ended' and returned to 'storage' and launched again whenever, to reduce active vehicles hanging around. Repair Damage over 50% of the Vehicle Cost is Unrepairable. Repairs to any Reusable Vehicle are at a set cost of 10% of the Vehicles original Cost plus the Cost of replacement parts. For In-space repairs, the Repair Mission's Vehicle must carry the MASS of the replacement parts in any form of dead-weight. Probes All Missions (excluding Station and Base related Missions) that are done using a probe (unmanned), reduce the reward by 50%, this includes satellite missions, which work on Orbit Mission, with the 50% reduction. Missions List Sub-Orbital Flight---------------------------------- 20,000 Orbit---------------------------------------------- 40,000 Lander ------------------------------------------- 80,000 Rover ----------------------------------------------85,000 Space Lab-----------------------------------------100,000 1pt of Research gained per year, 2nd year onwards. Space Station (Small)------------------------------120,000 1pt on Mission Completion, 1pt each year, 2nd year onwards. Space Station (Module)----------------------------- 60,000 1pt After Second Part, 1pt each year after completion. Base (Small)---------------------------------------140,000 2pts on Mission Completion, +1 if within 500m of an Anomaly. Base (Module) --------------------------------------80,000 2pt After Second Part, +1 on Completion within 500m of Anomaly. Rendezvous-----------------------------------------10,000 Add this to your main Mission Reward. Rescue ------------------------------------------ 15,000 Add this to your main Mission Reward. 'Part' Space Stations and Bases This refers to constructing a station or base in multiple parts, an Operation over time. Research Points are awarded on the addition of a second 'Module' to the station or base, with any yearly or bonus points that would be incurred over time, starting on completion of the entire station or base. You must declare how many Modules your Space station or Base will have before beginning. Module-Constructed Space stations and Bases must be made of atleast 3Modules. Rendezvous Mission or Rewards relating to Rendezvous do not apply to 'Module' Construction. Targets List _______________________Landing____________FlyBy/Orbiting Kerbin----------------------N/a---------------------N/a Mun----------------------5,000-------------------2,500 Minmus------------------10,000-------------------5,000 Jool-----------------------N/a-------------------12,500 Laythe-------------------25,000-----------------12,500 Tylo---------------------25,000-----------------12,500 Vall----------------------25,000 ----------------12,500 Bop----------------------20,000-----------------10,000 Pol-----------------------30,000-----------------15,000 Duna---------------------30,000-----------------15,000 Ike-----------------------30,000-----------------15,000 Eve----------------------35,000-----------------17,500 Gilly--------------------- 30,000 ---------------- 15,000 Moho--------------------35,000------------------17,500 Dres---------------------25,000------------------12,500 Eeloo--------------------12,500------------------11,000 Kerbol(Sun)----------------N/a--------------------10,000 Vehicles SpacePlane----------------------------15,000 Shuttle------------------------------- 15,000 SSTO Vehicle--------------------------20,000 Transport (Ground)----------------------1,000 Plane----------------------------------10,000 Boat------------------------------------5,000 Achievement Bonuses 20KM Sub-Orbital---------------------------------------------2,500 60KM Sub-Orbital---------------------------------------------5,000 First Orbit---------------------------------------------------10,000 First Spacewalk-----------------------------------------------2,500 ------- All that training finally paid off! First Satellite-------------------------------------------------5,000 First Geosynchronous Orbit------------------------------------5,000 First Moon Landing-------------------------------------------15,000 First Planet-fall----------------------------------------------15,000 -------Kerbin does not count. Satellite Network (8 Satellites in stable orbit)------------------10,000 First Rendezvous---------------------------------------------10,000 Penalties Land-falling Debris (Excluding KSC Zone) (Debris falling from above 50km is considered burnt up)..............-2,500 Per mission incident. Crew Death (Explosion)....................................... ................-10,000 Crew Death (Lost in the Void)............................................. ..-20,000 EVA Death............................................. .............................-2,500 Per Kerbinaut Crash............................................. ....................................-2,000 Per Kerbinaut Random Events At the beginning of Year Two and each year following, Roll a D6 and Subtract 3 (1d6-3). This is how many Random Events you can (or must) take that year. Some are immediate, some can be refused. The Rewards listed here are bonuses to the standard Mission Rewards. Note: Some Events have Penalties for not completing them. Once you have rolled for how many Random events that year, you must then roll 1d100 how ever many times you have Random Events, and whatever bracket each number falls in, is the Random Event. For Every 5 non-random event successful Missions, reduce the Subtraction modifier, this represents interested parties noticing your accomplishments. Military Contract: Spy Geosynchronous Satellite.......................................88-100.................Reward:0 Place a Spy Satellite (Value 10,000+) Into Geosynchronous orbit Penalties for Incomplete: Yes (-10,000) Ignorable: No (Immediate Contract) Military Contract: Orbital Deterrent......................................... ...............76-88....................Reward:0 Place a Weapon of Moderate Destruction in LKO Penalties for Incomplete: Yes (-5,000) Ignorable: Yes Broken Satellite:.................................................. ...............................41-75...................Reward:0 One of your satellites has become faulty, Rendezvous with it and repair it. Penalties for Incomplete: No Ignorable: Yes Scientific Institution Civilian Satellite: .................................................. ...9-40...................Reward:5,000 You have been asked to provide a launch vehicle for a satellite (5,000 value or less) Penalties for Incomplete: No Ignorable: Yes 'A Rich Kerb's Dream'.................................................. ............................1-8...................Reward:20,000 You have been approached by a wealthy Kerbal wanting a tourist trip into space! Penalties for Incomplete: Yes (In the event of an accident, all crew death penalties tripled) Ignorable: Yes Research List Research is still currently WIP and relies heavily on mods listed in the mods section. Research Points can be sold for (k) at a rate of 20,000(k) per 1 Research Point. Small Ion Propulsion .................................................. ...........................Cost: 3pts The stock Ion Engine can now be used! NERVA Atomic Motor .................................................. ..........................Cost: 4pts The stock NERVA Engine can now be used! Heavy Ion Engines.................................................. .............................Cost: 5pts Extra Large mod Ion Engines can now be used! Heavy NERVA Atomic Motor.................................................. ..................Cost: 6pts Extra Large mod NERVA Engines can now be used! Online Dice Roller http://www.wizards.com/dnd/dice/dice.htm Check out more at my channel! http://www.youtube.com/user/XLordStimpyX Additions --Added Mission Rewards reductions rule --Revised Modular station and base rules --NERF : overshooting your Mission rule altered. --NERF : Rewards reduced to 50% after already accomplished once (originally 25%) - a big thanks to Gniddup and BeefTenderloin for posting their results with playing with these rules. ---NERF : Removed probe-based Missions, added catch-all unmanned 50% reward reduction. ---Added : Mission - Lander - a term that can apply to either a probe or kerbal landing mission, since for some silly reason i never defined it that well. Example: "Imma land me a probe on the mun!" would be Mission:Lander+Target:Mun -50% of Reward for Probe. A second Mun Probe Mission would be Mission:Lander+Target:Mun -50% reward for Probe, and a further -50% reward for standard Mission reductions. ---Added : Hacky, Placeholder Rule about multiple satellites launches in one Mission, under Operations. ---Removed : pointless Satellite Mission, as its covered under the Probes rules. ---Clarify : added more to Rewards. --Added : Eeloo Target, Spacewalk Achievement Bonus.
  8. Hey man, love the mod, did a little video on it! http://youtu.be/kyQrzttw2Zw]http://youtu.be/kyQrzttw2Zw
  9. I am terrible at paying attention to more than one thing at a time, If anybody wants to grab me PM me on youtube, its the best place to catch me. UPDATE: currently re-organising/pricing objectives and whatnot to take into account the new planets and moons, and ofcourse new mods such as the docking ones, and taking a better look into rules for SSTO and reusable vehicles. the next episode wont be up for a little while, partially procrastinating at remotetech because im a derp while rebuilding the sat network And thanks to everyone who has subscribed, i appreciated it greatly, and a special thanks to CaptainMinecrafters for making me a fancy youtube background! -Stimpy
  10. Sounds awesome, sorry again for my slow reply (PC was in parts), I sent you an email, Th3Cap3
  11. Thanks for putting the video on the front page! -Stimpy
  12. I've been enjoying this mod so far, really well put together. I made a little video on it. -Stimpy
  13. Kerbal Engineer lists price-per-stage, so that would be easy to sort out, just pay for the one-use stuff like boosters and such Episode 6 is up!
  14. Actually, you've given me an idea. If i state a price per unit of fuel, with a SSTO vehicle that returns in one piece, you only pay for fuel+small maintenance fee. I'll write it down while Im away this weekend and see if i can come up with anything else, thanks!
  15. they're essentially a first time only deal, like milestones to orbit. I could have them as missions to simplify it, but i like the idea of having a start that is linear.
  16. I'm glad you bought the game This is alittle up in the air right now, currently the way I work it is that a space lab is a single 'module' and a space station is two or more modules, connected at right-angles or a node connection. since docking doesn't exist yet a space station has to be launched fully assembled, but when docking is in, I'll alter the rules to something like 'spacelab+spacelab=space station+bonus for each additional modules' or something similar. And while i could launch individual parts and fudge edit the video then launch a solid built one, applying rules to video editing is...kinda fudgy so im sticking with the simple definition. Episode 6 of campaign mode hopefully...hopefully should be up either friday or monday depending on how fast it renders, but I describe the difference between a spacelab and space station in it. -stimpy
  17. Lots of mods, ive got panels from the MultiJointPlugin mod, Kosmos panels, all sorts, i pick up odd parts that I like and discard stuff I don't
  18. It's probably best not to post up laws, plausible deniability and all that. "I didn't know officer, i swears" This and the last thread has certainly gotten me interested in rocket shenanigans and i have begun planning a little rocket project of my own! Locustnauts away!
  19. I will endeavour to make somesort of record sheet and put it in the opening post, however this won\'t be untill sunday nigtht as i am away untill then, and leaving very soon. just updating the opening post with extra rules, and episode 5 will be up in moments! thanks to all who have supported me so far with this, its really appreciated! -stimpy
  20. I was about to link the video but you\'re way ahead of me! uploaded it on my way out for the day. the tool is great and pretty useful for trying out those one-shot style mods where you don\'t plan on keeping them for regular use, too. 8)
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