Athur Dent

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About Athur Dent

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  1. Athur Dent

    [Kopernicus] Interstellar Consortium

    A small question out of technical curiosity: As KSPs main star has an hard-coded, infinite SOI, how are you implementing your SOI-value for the center star? Is it ignored for the central star, or did you find a way to "hack" KSP?
  2. Athur Dent

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    I'm glad I can help, your mod is just too gorgeous to not be used with other top-visual mods. Link to patch:
  3. Athur Dent

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    You almost already have compabillity with spectra, all you have to do is adapt the after kerbin patches by changing the FOR-nodes so that everything is processed after spectra, else clouds and valentines' sunflare are not showing. I think I adapted three files, I can send them to you on Monday when I am back at my PC.
  4. Athur Dent

    [1.7.x] Mark One Laboratory Extensions (M.O.L.E.)

    It seems like my M.O.L.E. does not have this button, while my Botany lab has it. I have installed the latest version of the mod. Any guesses on possible causes, conflicting mods etc.?
  5. Athur Dent

    [1.7.x] Mark One Laboratory Extensions (M.O.L.E.)

    Maybe I am too stupid to find the documentation for this, bu how do you generate lab time?
  6. Athur Dent

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    @AndrewDrawsPrettyPictures I think I just managed to make a compabillity patch for spectra by playing around with the configs. Want me to send it to you?
  7. Hey guys, does this mod currently work with Extrasolar? I'm aware that spectra doesn't improve the Extrasolar planets, but is it compatible with Extrasolars own visuals?
  8. I have taken some screenshots from map view showing solitude and reaper, each one near (when the sunflare disappears) and far (when it is visible), and, for comparison, a screenshot near drissen, where this problem doesn't occur (-> no rings): nothing is blocking it, if needed i can provide the same screenshots from a live craft instead of map view
  9. Hello, i seem to have an problem with the sunflares for archangel: Near all bodys with rings (a.k.a. reaper and wasteland), the sunflare dissapears and the bare sun is visible. I have Extrasolar installed and the Valentine system doesn't has this problem, sunflares there are visible even around ringed bodys. If you need additional information, i can provide logs and/or screenshots
  10. Athur Dent

    Question about reprogramming mods

    If you don't know about programming, i would take things slowly. Without learning C# (or, at least, any other more serious language) first, you can't expect to just understand the source AND being able to change it without breaking things. If you are motivated to try, great. I just advise you to learn programming first.
  11. i didn't know that. Was this added in an update? I had quite some time without KSP... Does this go to an extent where Mechjeb absolutly can't handle the engine anymore? of course i had my towel with me, filthy vogons could be anywhere
  12. Hello, i'm experiencing a bug with the solid core nuclear engine: once it is throttled up, it won't throttle down again. Only option i have is to deactivate the engine completly and re-activate it, which is pretty hindering on high-precision maneuvers. Which log should i provide for this issue?
  13. How is the memory/performance footprint of this mod? I'm eager to try it out, but have worries that my system might not be able to calculate it smoothly - after all, numerical calculations are a lot more intensive than the simple ones of ksp. And i assume OPM would become unstable, woudn't it?
  14. Athur Dent

    [1.6] BARIS - Building A Rocket Isn't Simple

    i just confirmed the bug on a clean install, only with BARIS 1.4 and ModuleManager. Failures do not happen at all. if needed, i can provide the log for the clean install too
  15. Athur Dent

    [1.6] BARIS - Building A Rocket Isn't Simple

    To further clarify this, in my log you can find multiple entries where BARIS produces errors.