Hi, I like the idea of the ship tracking but I think that it can be easier if the wanted level would depend of the player/kerbal instead of the ship so you can't get ride of your wanted level by buying a new ship. You can if you want buy new identity in pirate station which will reset you wanted level. The wanted level can be a prime (amount of money) and if you kill a pirate, get a proof and go to a station, you earn the money. You can scan ships to see there wanted level (like in elite dangerous).
civilians, pirate and police :
About the civilians, pirates and police, I'm planed to do a different system: each action in the game give you reputation, you have a civilian reputation and a pirate reputation. For example: if you complete a contract which told you to destroy a big pirate mothership, you earn civilian reputation but you'll loose pirate reputation. If you're pirate reputation is too high , the civilian police will hunt you, and the same for the pirate. But if you have a high civilian rep for example, you will have advantages (the police won't inspect you because they know you are a good guy).
About the police job: I will probably add some police contract which tell you to inspect suspected ships. And in the station there will be infos about wanted people so you can try to hunt them, find them, and arrest/kill them (in exchange of some money of course).
you need to inspect a ship with a scanner or by docking. But when you arrive the ship can be a honest civilian or pirate with a fleet which will attack you. So to complete these contracts, you must do the right choice, don't kill an innocent and if there are slaves in a ship, you must try to keep them alive (just destroy the weapons and the engines).
getting caught :
I don't think that it's possible to make a ai which can dock with you, but if the police ship is a player this could be interesting, we can add something like a scanner you need to activate during a certain amount of time so you have time to flee (but if you try the police will try to kill you).
I can't test it now, does the science increase ? (yes it's a bug)
I'm waiting for the next KSP update with communication you will need kerbals to command a probes.
Thanks for having investigated it, I'll try to fix this
The principles of this tank is that they have certain capacity for example, the big on can hold 1500 of resources: so if you add 1500 of ore, it is full. When it is totally empty, you see that it have capacity of 1500 for each resources. But in reality, you can't add 1500 of wood And 1500 of ore, it's like a real cargo, if you add 500 of wood, you just have 1000 of capacity left. I hope you understood my complicated explanation ^^
Glade you enjoy, you can find the persons who designed ships in the read me