DasCostaNix
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Posts posted by DasCostaNix
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20 hours ago, politas said:
Features
- [GUI] Internationalize the GUI (#2749 by: HebaruSan, DasSkelett; reviewed: DasSkelett, Olympic1)
Now everything is in german, but I prefer to have english GUI. Is there a way how I can force english GUI?
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Fricking awesome! Still have to figure out how to get different settings for each scene.
Aaand is this a bug or a feature? -
On 6/10/2019 at 1:15 AM, Wissi81 said:
Nice greetings from Germany,
My Englisch ist not the best, but i try to tell you my Problem
i downloaded the memgraphmaster.zip --> Open the Zip, then i see the Folder (Memgraph, GameData and .github. ---> i cope the Memgraph folder to the directory I:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData right?
Then i open the settings.cfg (main folder from the game?) and wrote there enablelogging = true
then start the Game, so when i press alt + * i dont see the memgraph windows, i try only press * but dont work.
How i can used the memgraph?
i used the Ver. 1.7.1 of the Game
Greetings Wissi
The MemGraph files should be in I:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\MemGraph.
You edited the settings.cfg from KSP itself, the MemGraph settings.cfg is found in I:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\MemGraph\Plugins\PluginData\MemGraph.
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On 12/20/2018 at 9:50 PM, dkavolis said:
FAR seems to work on KSP 1.6 with the latest versions of MFI and MM (updated for KSP 1.5). If anyone wants to test for bugs, you can find DLLs on Github PR.
Even with 125 other Mods, everything seems just fine. No problems so FAR.
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16 hours ago, Eklykti said:
It's not supposed to move an active rover, it's moving while you switch to spacecenter or some other vessel and timewarp.
That's it, thanks.
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Trying this for the first time. Any idea why this rover isn't moving? Target was picked from "Set to active Waypoint".
Edit: does drive with Rover Autopilot from MechJeb. -
I found a suitable replacement for Multiports, works also with KSP 1.1.3.
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10 hours ago, Deimos Rast said:
I think the issue might be Ven's - I know it does stuff to docking ports and frequently breaks them (I've heard).
Also, what's that docking camera called? Been looking for it. That's not the old NavyFish is it?
That's disappointing.
The docking helper, although not stated, is compatible with 1.1.3.:
EDIT: perhaps related to a bug that will be fixed for KSP 1.2. I got those stuck Kerbals on EVA too. From the devnotes last week:
"A notable bug-fix this week that’s worth highlighting is Nathan’s (Claw) successful effort to hunt down and fix the bug that was causing docking ports to break and Kerbals to get stuck while on EVA. That issue is now resolved in our development builds, and work continues to turn those builds into something for everyone to enjoy."
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On 20.5.2016 at 3:12 AM, thutmose said:
Here is the way I fixed it:
PART { name = Multiport-a module = Part author = TheCardinal rescaleFactor = 1 PhysicsSignificance = -1 node_stack_top = 0.0, 0.27, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 TechRequired = metaMaterials entryCost = 26400 cost = 1460 category = Utility subcategory = 0 title = Multiport-a manufacturer = Cardinal Enterprises description = Several kerbals unsuccesfully tried to dock two different sized docking ports, usually making both ports unusable, the technicians decided to create ports which could dock to multiple ports making the large standard docking ports obsolete. attachRules = 1,1,1,1,0 mass = 0.27 dragModelType = default maximum_drag = 0.25 minimum_drag = 0.25 angularDrag = 0.5 crashTolerance = 20 maxTemp = 3400 bulkheadProfiles = size2, srf MODEL { model = Squad/Parts/Utility/dockingPortSr/model position = 0,-0.01095,0 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/Parts/Utility/dockingPort/model position = 0,-0.01095,0 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/Parts/Utility/dockingPortJr/model position = 0,0.13683,0 scale = 1,1,1 rotation = 0,0,0 } MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = size2, size1, size0 } MODULE { name = USI_ModuleRecycleablePart } }
The fix was the change to nodeType.
Edit: This is the fix suggested by NathanKell above
With above fix at least Multiport docking port is now "magnetic" and tries to dock with its counterpart, in my case a Senior Docking Port from Vens Revamp.
But docking is not actually happen, both ports are just magnetically holding together.
Using KSP 1.1.3. Is there a way to fix it?
https://imgur.com/a/iIHvO -
Tried to update via CKAN to version 1.3, but the file was not found on spacedock.info:
The requested URL /svendii_2817/SpaceX_Landing_Legs/SpaceX_Landing_Legs-1.3.zip was not found on this server.
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20 hours ago, randm said:
Same here, fixed by removing KOAS.
Same here, thanks for the hint.
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
in KSP1 Mod Releases
Posted
I already had the english language-pack installed. I can switch input language on a per app basis and Windows 10 remembers the input language for each app. But it changes ONLY the keyboard layout, not the GUI-language.
Since the tip politas gave only changes the keyboard layout but not the GUI-language, I would really love to have that option!