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DasCostaNix

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Posts posted by DasCostaNix

  1. 15 hours ago, politas said:

    I already had the english language-pack installed. I can switch input language on a per app basis and Windows 10 remembers the input language for each app. But it changes ONLY the keyboard layout, not the GUI-language. :(

    23 hours ago, DasSkelett said:

    On Linux you can change the locale by setting  `LC_ALL=en_GB.utf-8` before `mono ckan.exe`.

    However I suspect you are using Windows, and I'm not sure if there's a way apart from creating another users with different language settings, and launching CKAN as that user.

    So I think we should add an option in CKAN to set the language.

    Since the tip politas gave only changes the keyboard layout but not the GUI-language, I would really love to have that option!

  2. On 6/10/2019 at 1:15 AM, Wissi81 said:

    Nice greetings from Germany,

    My Englisch ist not the best, but i try to tell you my Problem :D

    i downloaded the memgraphmaster.zip --> Open the Zip, then i see the Folder (Memgraph, GameData and .github. ---> i cope the Memgraph folder to the directory I:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData   right?

    Then i open the settings.cfg (main folder from the game?) and wrote there enablelogging = true

    then start the Game, so when i press alt + * i dont see the memgraph windows, i try only press * but dont work.

    How i can used the memgraph?

    i used the Ver. 1.7.1 of the Game

    Greetings Wissi :)

    The MemGraph files should be in I:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\MemGraph.

    You edited the settings.cfg from KSP itself, the MemGraph settings.cfg is found in I:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\MemGraph\Plugins\PluginData\MemGraph.

  3. 10 hours ago, Deimos Rast said:

    I think the issue might be Ven's - I know it does stuff to docking ports and frequently breaks them (I've heard).

    Also, what's that docking camera called? Been looking for it. That's not the old NavyFish is it?

    That's disappointing.

    The docking helper, although not stated, is compatible with 1.1.3.:

    EDIT: perhaps related to a bug that will be fixed for KSP 1.2. I got those stuck Kerbals on EVA too. From the devnotes last week:

    "A notable bug-fix this week that’s worth highlighting is Nathan’s (Claw) successful effort to hunt down and fix the bug that was causing docking ports to break and Kerbals to get stuck while on EVA. That issue is now resolved in our development builds, and work continues to turn those builds into something for everyone to enjoy."

  4. On 20.5.2016 at 3:12 AM, thutmose said:

    Here is the way I fixed it:

     

    
    PART
    {
    	name = Multiport-a
    	module = Part
    	author = TheCardinal
    	rescaleFactor = 1
    	PhysicsSignificance = -1
    	node_stack_top = 0.0,  0.27, 0.0, 0.0, 1.0, 0.0, 2
    	node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 2
    	node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0
    	TechRequired = metaMaterials
    	entryCost = 26400
    	cost = 1460
    	category = Utility
    	subcategory = 0
    	title = Multiport-a
    	manufacturer = Cardinal Enterprises
    	description = Several kerbals unsuccesfully tried to dock two different sized docking ports, usually making both ports unusable, the technicians decided to create ports which could dock to multiple ports making the large standard docking ports obsolete.
    	attachRules = 1,1,1,1,0
    	mass = 0.27
    	dragModelType = default
    	maximum_drag = 0.25
    	minimum_drag = 0.25
    	angularDrag = 0.5
    	crashTolerance = 20
    	maxTemp = 3400
    	bulkheadProfiles = size2, srf
    	MODEL
    	{
    		model = Squad/Parts/Utility/dockingPortSr/model
    		position = 0,-0.01095,0
    		scale = 1,1,1
    		rotation = 0,0,0
    	}
    	MODEL
    	{
    		model = Squad/Parts/Utility/dockingPort/model
    		position = 0,-0.01095,0
    		scale = 1,1,1
    		rotation = 0,0,0
    	}
    	MODEL
    	{
    		model = Squad/Parts/Utility/dockingPortJr/model
    		position = 0,0.13683,0
    		scale = 1,1,1
    		rotation = 0,0,0
    	}
    	MODULE
    	{
    		name = ModuleDockingNode
    		referenceAttachNode = top
    		nodeType = size2, size1, size0
    	}
    	MODULE
    	{
    		name = USI_ModuleRecycleablePart
    	}
    }

    The fix was the change to nodeType.

     

    Edit: This is the fix suggested by NathanKell above

    With above fix at least Multiport docking port is now "magnetic" and tries to dock with its counterpart, in my case a Senior Docking Port from Vens Revamp.
    But docking is not actually happen, both ports are just magnetically holding together.
    Using KSP 1.1.3. Is there a way to fix it?
    https://imgur.com/a/iIHvO

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