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Nerfclasher

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Everything posted by Nerfclasher

  1. Unfortunately I can't give you the title Because I can't retroactively create a new title for you
  2. If i'm not mistaken I'll be the one that is the last one did reply in 2016 but someone would have to be made about 41 minutes
  3. @DoctorDavinci Here we go again you should know that I'm not a software engineer but from my research is how I dug this up also it is like what you would do to force dx 11 but in dx 12 and here one article http://www.roadtovr.com/news-bits-directx-12-coming-unity-5-can-increase-cpu-bound-game-performance-50/
  4. @Scotius Well if it doesn't crash it would be exponentially better performance but with ksp using unity 5.4.0p4 Direct X 12 is considered experimental by unity but if ksp was unity 5.5 it might work better
  5. So more information is that it is not fully supported with ksp but unity has a command line so the ball is in squad's court because it crashes at the start screen
  6. force-d3d12 is what you can use to test and it shows in the log as Directx 12 and to the devs if you are interested here are my logs ;yes I know it is modded heavily logs logs and to the KSP Community your welcome
  7. The rules are the winner is the last person to respond in 2016 and/or be first in 2017 or be last last in 2017 You must go by central time zone
  8. @The Raging Sandwich you know that won't happen fish slapping incoming
  9. I have filed a report on GitHub for you since I had same issue as you set a no more extra work for you ,you can try and clarify my report too to make sure that issue is isolated
  10. It still works if you find the latest version Infernal robotics
  11. Fully understand but to be honest it wasn't fully stated I guessed you were going by honor system
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