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k0spwn

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Everything posted by k0spwn

  1. Latest version of everything except BDAc ? YES! It works ! Thank you very much ! Just got to update everything to the latest version
  2. I've done everything correctly and the effect is still not showing, I've tried installing with CKAN and no difference, I'm using NKD 0.84,BDArmoryContined v2.1.2, CAL v.0.2.4 and PhysicsRangeExtender v1.4 here's list of everything in my gamedata folder Weirdly, the effect and damage of the Air - 2 Genie Nuclear Missile work but it's the only one.
  3. I feel like this could be done with a simple patch but I really don't know how to use MM. Is there anybody who can enlight me about this ? Thanks in advance
  4. I doesn't work in 1.3 for me, when I click a gamesave it loads forever, I got the new version of Kopernicus installed.... What am I doing wrong ?
  5. Thanks man ! Great to see that you're still making amazing mods !
  6. Umh, installing on 1.3.0 make the game crash on startup.
  7. Hey man, haven't touched KSP in months, was looking for some realist mods and this looks amazing ! I always wanted to download bluedog but there's so many part, this however is really cool !
  8. This seems really cool ! Is it based on Orion ? And why the 1.1.3 compatibility ? Is it 1.2.2 compatible ? Sorry for the questions, but this mod is curious and I'd love to try it out ! ( Will test it and edit soon )
  9. I know that the revamp is at a certain state but have considered using animated decouplers for the trunk/dragon V2 separation ? I know that SDHI mod use it for the Orion sep. Link in case ( yes it's compatible with 1.2.1 https://github.com/Starwaster/AnimatedDecouplers/releases
  10. It's awesome ! Can't wait for release !
  11. I love this mod ! But I don't why, since 1.1.3, when I put a LES of the mod, the lift center teleport to the top and it make the rocket flip no matter what I do... I doesn't use FAR, just deadly reentry.... Edit: The center of lift only move when I put the LES nose
  12. Thanks a lot !!! This is exactly what I needed ! I'm going to try this on stock part, then I'm going to try making it a module manager patch ! But thanks a lot !
  13. Stock and Modded boosters in game flamout instantly with no effect or anything... It would be cool to have a flamout effect on the boosters or they continue running for 5 seconds while the thrust decrease like the real ones, and for real ones, I mean like those :
  14. Hi and welcome to my thread with all my replica ! Note: I tried to make the crafts as realistic as useful and stock scaled ( sometimes I fail ) so it's not a 100% replica Crafts by Manufacturers : - European Space Agency ( ESA ) : Arianne 5 Vega - National National Aeronautics and Space Administration ( NASA ) : Altair Mun Lander Ares I Juno Spacecraft Orion Spacecraft Saturn V SLS Block I Crew SLS Block II - Russia's space agency ( Roscosmos ) : Proton K (8K82K) Proton M - United Launch Alliance ( ULA ) : Atlas V Delta IV Heavy Delta IV -I - URSS ( They didn't have an agency name ) Energia+Buran Energia Venera Orbiter+Lander Missions : Venera 9 Juno Mission Delta IV Heavy with Orion EFT-1 Download all the crafts ! Have fun and fly "safe"
  15. k0sTek Industries present : One of the most awaited and complex mod ever created for KSP A true game-changing mod In honor of the great HarvesteR But what does it do ? Well when @HarvesteR made his farewell to KSP, I saw this petition online who wanted to have the Drill renamed... And because I saw no one doing a mod for it, I thought why not me ? ( Cause it's litteraly 4 lines of codes that anyone with a brain can make ) So it rename the "Drill-O-Matic Mining Excavator" into "Drill-O-Matic Resource HarvesteR" Yup, that's all. This "mod" use Module Manager to work ( included in the .zip ) SpaceDock License Code :
  16. Hello everyone ! This the first time I post something on this forum and it's the first I try to do Space Shuttle/ a replica in KSP and I think I did pretty well ! So here it is, the abandonned Russia space shuttle with her lifter, Buran and Energia ! NOTE : The plane from the first image is this one from this post of @Scientia1423 WARNING: - Don't fly it with MecJeb Smart A.S.S, ascent guidance or any sort of autopilots ! Some flight advices/instructions : - Enable soft control at launch ( CapsLock ) and disable it when jettisoning the first boosters - After the jettison of the 4 boosters, set the vector's glimbal limits to 100 and DON'T go full thrust - If you lose control at this point ( the ship try to go upward ) : Cut all engines and/or TimeWarp Craft File Hope you'll enjoy
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