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Everything posted by Bizobinator
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Well, with regards to the sunflare, it sorta looks like the stock sun is being placed in the middle of the sunflare? Is that how it's normally supposed to be with the Kabrams sunflare installed? I do have a bazillion different mods installed, so it could very well be that I've goofed something up along the way...
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Wait, it's not something I did? I do have a bazillion & a half mods installed... And wait, Parallax is getting a re-write??
- 2,837 replies
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Hello! I've been getting a sort of...I don't know whether it's a model or texture bug or something else entirely, on Eve. Everything looks fine when I initially start playing but, after some amount of scene switching, I eventually start getting these bland looking objects (see imgur link). https://imgur.com/a/diX1RwX Here's my player log. I tried looking through it, but I couldn't make too much sense of it :(. Has anyone else encountered something like this before? https://www.dropbox.com/s/gzjm512pfp3649l/Player.log?dl=0
- 2,837 replies
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What's the lore on the bubbles on Eve? They're so pretty.
- 2,837 replies
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
Bizobinator replied to Poodmund's topic in KSP1 Mod Releases
Woah! What visual mods are you using, if you don't mind me asking? -
[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Bizobinator replied to Angelo Kerman's topic in KSP1 Mod Releases
Hello! I think I've encountered a bug, where this mod ends up setting the volume of the base-game EVA jetpack to 77L instead of 17L? What would you need from me to continue further? Since this didn't have a crash, does the log file help at all? -
I've got system heat installed, and the sub-mod that adds configurations for the resource harvesters. While the harvesters & refiners have system heat volume, they're not producing any heat. This is almost certainly me doing something stupid (or not doing). Is there a config I need to enable? Would the log file help, since it's not really a crash?
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I've been having that problem too: the deploy angle(s) don't seem to change at all
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Hi all, I've been having an error pop up in game "[Scatterer][Error] Destroying duplicate instance, check your install for duplicate scatterer folders, or nested GameData folders". I also just noticed that my Kabram's blue sunflare seems...off? I can't tell: in the pictures in the imgur link below, is that what it's supposed to look like? I did a bit of digging & found that, earlier in this thread, someone had something extremely, if not exactly, similar (page 370, +/- a few for context). But, I don't think it was ever resolved? I looked through my GameData folder & couldn't find any duplicate scatterer folders or nested gamedata folders either. I'm confused how it got borked in the first place, since I install everything through CKAN... Does anyone know what's going on, and how to fix it? https://imgur.com/a/VqZyrbW edit: derp, forgot to include the log: https://www.dropbox.com/scl/fi/khb92ktmid07ggar5djkc/Player.log?rlkey=u651xevcj9nvz5kgk51m0hu6s&dl=0
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Hello! My game is spamming exception errors in the console whenever I use Hydrolox. I haven't been able to determine if it's b/c of the tanks, fuel, engine, or from another mod like B9PartSwitch. Any idea what I've done wrong? Here are my logs: https://www.dropbox.com/scl/fi/u6snpn8mchgt04d1glapq/another-edu-spamming-exections-in-console-in-game.log?rlkey=kz03n842l1w8j9g5f86ycs08w&dl=0 https://www.dropbox.com/scl/fi/4qfztw5vjvifgzbgzkyca/Player-spamming-console-errors.log?rlkey=ra71841dkp5d3lue57zswq1nl&dl=0
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[1.11.2] B9PartSwitch v2.18.0 (March 17)
Bizobinator replied to blowfish's topic in KSP1 Mod Releases
Hello! I've been getting a lot of exceptions thrown by B9PartSwitch after Rational Resources was updated (I think)? I wasn't sure which place to post, so I apologize if this isn't the thread for it. I've got my logs & stuff attached. Do you need anything else from me? https://www.dropbox.com/scl/fi/gsxrma8p5sf111rtndgc4/edu.log?rlkey=ynxmdi378b9ciibnrel6h1qgo&dl=0 https://www.dropbox.com/scl/fi/7rl5vxv4eb7pv4w3sxn57/Player.log?rlkey=6s69vqdbr9a75n3sswqgjp1m5&dl=0 -
How well does this mod play with Kerbalism?
- 5,913 replies
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- plugin
- omgitsonfire
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As the title says, I get semi-regular crashes when I've been playing my recent game. I've got the log, but I cannot quite make heads or tails of it xD. The game only seems (so far) to crash when it's switching venue (i.e., entering or leaving the VAB). I did some googling, and it seems RAM related, but none of the possible fixes have seemed to work. What can I do to stop this from happening, but still get to play with my mods? https://www.dropbox.com/scl/fi/j2ic1zk2vshfr4qh43af8/Bizob_KSP_crash_2024.zip?rlkey=3li02zbs6r79h1jmohucxfbkg&dl=0
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Is this available via CKAN? I'm dense & couldn't seem to find it.
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[1.11.x] Corelian - A new home for Dres
Bizobinator replied to WarriorSabe's topic in KSP1 Mod Releases
Do the rings have a separate 'biome' of sorts? -
Well....I've actually only been having this with the Kerbal foundry tracks & wheels... Is this a case where I should post a log or something?
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Has anyone had problems with vehicles just Kraken-bouncing when sitting still on the ground?
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I'm getting ready to start a new game in Science mode (career too grindy for money >_<). I totally don't have a modding addiction and have put together this short list of mods: https://www.dropbox.com/s/4pmo21z6683hx9q/Yolosaurus_rex_modlist.txt?dl=0 I'd love feedback on it. What are your thoughts? Would you recommend adding anything? Would you recommend removing anything?
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Oh! I remembered my other question: would adding Parallax into an existing game break it, if I'm using GU? The thought being that I start a GU game now, & then re-add Parallax2 later?
- 1,602 replies
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- totm may 2022
- interstellar
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Aww, bummer. I'm curious, why? I don't mean to come across accusatory or demanding or whatever. I'm genuinely curious (& a "Grug" when it comes to programming xD).
- 1,602 replies
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- totm may 2022
- interstellar
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