Draalo

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About Draalo

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    Spacecraft Engineer

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  • Location Germany

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  1. Draalo

    How do I build a submarine

    Consider using cargo bays. They have different buoyancy when open or closed. Build a vessel which ca barely float and add some cargo bays. Bind open/close to an actiongroup. Press that key, all bays will open and the vessel will sink. Press it again and it will float again
  2. Draalo

    Help me escape the atmosphere

    Oh, my first post was related to the design from Scarecrow, not that one from OP. zyco187 newer answered or had additional questions - so this thread may be just chat between the Elders Offtopic: if you dont use any mods similar to KER consider using it. I really like the display of AP and time-to-AP in the mainscreen during ascent. I hate switching to map and back while controlling the craft. These displays are configurable, add all info you like (or remove that ones you dont want to see) Usefull are: - dV staged - TWR - inclination relative to target you may even find time to suicide burn, or orbital period usefull in some cases.
  3. Draalo

    Help me escape the atmosphere

    KER shows on the bottom left EC = 50 - thats the EC from the MK1-pod KER also shows inflight the names of the biome (But beside that, the surfacescanner weights only 5kg and produces only a tiny amount of drag - doesnt matter if its there or not) agreed
  4. Draalo

    Help me escape the atmosphere

    That design looks better but i recomend some tweaks: Ignite the swivel together with the boosters. Switch KER to atmospheric mode, rightclick the booster and adjust the thrust till you have a TWR of 1.5 (NOT! the thrust of the swivel) (If you used the reliant exchange it with a swiwel) The swivel has gimbal which means it can steer. Note also that the thrust of all solid fuel booster can only be altered in the VAB/SPH Remove the surface scanner, its useless in space (It also provides no sciencepoints - it shows the local ore density when landed) You should add some solarpaneels or add at least a bunch of Batteries, otherwise the ship will be uncontrolable when all EC has been used - resulting in a failed mission.
  5. When crewing a big vessel just use the "fill" button bottom left
  6. Draalo

    Narrow Band Scanner

    100% is possible: https://cdn.discordapp.com/attachments/377869516505612291/454522307965091850/unknown.png
  7. Draalo

    Science in Kerbin

    There are 4 new microbiomes, dessert launchpad and runway and woomerang launchpad/ island runway. Just take a pod and slap every instrument you have on it. Launch at the new sites Profit. Start a new career, visit all launchsites, resarch till you have science jr., repeat launching whenever you have a new instrument. I was able to do a Munlanding with my 3rd real launch. (First launch was only to get rid of the contract "launch first vessel" - 2nd one completes "escape the atmosphere" and "Orbit Kerbin")
  8. Draalo

    Ore Station Question.

    Lander just needs enough dV for landing, ascending and rendevouz/docking. The converter is heavy... I ll recomment to leave the convert-O-tron in orbit because its heavy and just use enough tanks on the lander to do the trips. One or two engineers onboard the station speed up the conversion rate. Dont forget to mount enough radiators and solarpaneels. Test the Vessel on the runway.
  9. 1034 m/s dV is pretty enough to reach Mun orbit and return to Kerbin, look at: https://wiki.kerbalspaceprogram.com/wiki/Cheat_sheet (scroll down to the picture) Try to reach a stable low altitude orbit first. Remember that Mun has no atmosphere, lift off and turn near the horizon (make sure you are not coliding with obstacles), a 12km AP/PE orbit is reachable with less than 600m/s. At this point a rendevouz is possible, according to how much dV you have left it is also possible to burn a return manouvre which bring you back to Kerbin with a PE of 33km - which is enough to land, aerobreaking is the keyword. When planing this manouvre, move it around a bit to find the best spot. That is when the AP-marker point exactly at the Mun. Edit: The EVA-propellant of a Kerbal is worth 600m/s dV - enough to reach Mun orbit for a rescue vessel to pick her up.
  10. It will still point radial in if you use phsical timewarp Press ALT and the key for timewarp (german keyboard: Alt+".") There is also a Mod called persistant rotation.
  11. Draalo

    Secondary keys

    On german keyboards the keys "Z" and "Y" are swapped. So i have bound "Y" as a secondary key to full thrust.
  12. Even in Stock you can leave Kerbols SOI without editing. Vessel should be manned because of the range of antennas. There is only empty space there if you are not using mods
  13. Draalo

    Ore rate: n/a?

    Just a guess - you may need a surface scanner on your vessel for displaying the ore rate, cant test it myself at moment and i may be wrong.
  14. Draalo

    science wont load into lab

    There is a maximum amount of data storable in the lab. Rightclick the lab and check pls. Max. is 750 Data and 500 sciencepoints. Do an EVA, store the science into a pod. When the data in the lab is low enough again "review data" stored in the pod. Then click yellow buttons till data is at max. again.