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Unknown_Linux

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Everything posted by Unknown_Linux

  1. Did you fix the "ice age" problem? If so how? Ive got that exact same issue too. What was the fix? Ive got the same "ice age" problem too
  2. Yes i do have all the folders in my gamedata folder as well as modulemanager.dll and i am forcing directx11 if thats what you mean.
  3. Any suggestions or ideas you could provide for this issue? the clouds just look odd and city lights are showing up during the day. I have already tried using the trick of pressing left alt+0 then going to the city lights section and hitting apply but that unfortunately didn't help. At night the city lights do look incredible though. Here is a screenshot showing what i mean. https://imgur.com/a/bVr4XCg Which log file did you need to see exactly? I know there is a few and I'm not sure which one you'd need, so maybe you can tell me where that would be in my KSP directory if you don't mind. Just let me know if there is anything else you need to know about my mod setup. Thanks a bunch in advance. I'd really love to get this working as it really does look pretty incredible
  4. anyone ever run into this and know how to fix it? im running KSP 1.8.1 and am using the latest version of SSTU available for 1.8.1. This happens with ALL of the engines in the SSTU pack. here is a screenshot of what im running into: https://imgur.com/a/6jLYYyt Any help would be appreciated greatly so thanks in advance to anyone who may be able to help.
  5. Anyone have any ideas on how to fix this? ive been trying to get RVE64K to work pretty much since this was released but can never get it fully working https://imgur.com/GMyJGX4 Ive tried the following steps from the FAQ section: Grey patches over land/City lights appear in big blobs/City lights everywhere near to camera(Open EVE GUI [R Alt + 0], switch to city configs section, hit apply) But following these above instructions literally didnt do anything at all. no changes whatsoever. This is really starting to drive me a little nuts so any help would be appreciated.
  6. Thank you so much. This suggestion to set a universal spawnpoint as the launchsite instead of the actual pad itself ended up working. Was starting to drive me a little nuts figuring this out so thanks a TON.
  7. Ok thanks for the advice. Ill give that a try and let you know the results.
  8. Anyone have any ideas on this? Been trying to find a solution for a while now. I was able to get some custom launch sites setup and I can choose to launch from them in the kerbal konstructs (KK) menu from inside the VAB but every time iI choose the launch site and then try to launch, it still ends up spawning my craft on the stock launchpad instead of the one I chose in the KK menu I am using KSP 1.8.1 and am using the latest version of KK (1.8.1.15) Thanks in advance to anyone who can provide me some help on this. Let me know if there is any other info you need.
  9. i was able to fix this same issue by installing scatterer version 0.0600 https://github.com/LGhassen/Scatterer/releases/tag/0.0600 I was previously using version 0.055 before this and had the exact same issue. completely deleting my scatterer folder and installing version 0.0600 instead immediately fixed that issue for me. let me know if that helps :)
  10. Not sure if this would be the right place to post this. let me know if it isn't. does anyone happen to have a copy of the mod "rssve 1.6.1-rc1"? Im trying to find it for ksp 1.6.1 but the usual links i use to get rssve are dead. If anyone has a copy who could give it to me it would be MUCH appreciated. Thanks in advance
  11. I can confirm this. RVE definitely DOES work in RSS on KSP v1.1.2. I personally have it working as well and I've got to say it looks absolutely amazing when you are using the 8192 x 4096 RSS Textures.
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