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Waseemq1235

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Everything posted by Waseemq1235

  1. Look inside the mod folders, and make sure that they have a bunch of files, not a folder. What I mean is check if there is a folder inside a folder, I think that causes problems. I'll check.
  2. No no no, don't tell me this is true. Well then, I guess Kerbal space program is really going to become a mess, farewell, Kasper.
  3. No, terminating a vehicle will actually destroy it fully. Does the lab have docking ports? If not, then there is no stock way of doing that. Edit: A claw can act like an attach anywhere docking port, sorry. Welcome to the forums!
  4. Short answer: The nuclear engine Well, it has a problem of overheating and is veryyyyyyyyy slow. But it's one of the most efficient ones.
  5. Well, now I have another problem, I size my tank to 1.25 meters in blender, but, in the game, it's larger than that, any fix? You are very nice.
  6. Thanks guys! I shall try this tomorrow! Good god though, it takes all that for just one part...Well, at least now I know how much I should thank and respect mod makers. Seriously though, how do mod makers have so much patience? The difficulty is just unspeakable..
  7. Greetings, I have a problem: I made a simple model (very simple, I'm learning what to do), but it doesn't want to load the textures for the cylinder, and yes, I do have the mbm file in the mod folder, and it is named as texture. Pictures: How it is supposed to be: How it is right now: Any help would be appreciated! Thanks!
  8. Oh wait, you just answered my question, thanks! My unity was outdated.
  9. The title explains it. It's just hard to keep editing the cfg until you got it right..
  10. Hello, I need a quick solution to this problem: I installed part tools in the assets folder. but the set GameData directory button is not working, clicking it does nothing, please help. Edit: I have an error: MissingMethodException: Method not found: 'UnityEditor.EditorWindow.set_titleContent'. KSPPartTools.PartToolsInspector.OnInspectorGUI () PartToolsEditor.OnInspectorGUI () (at Assets/PartTools/Editor/PartToolsEditor.cs:18) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean forceDirty, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, Boolean eyeDropperDirty) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1094) UnityEditor.DockArea:OnGUI()
  11. Will do that, and, not a lot of people actually do think of submarines, also, this idea came from your u-boat! Well, I actually did try using NAS's torpedoes, but, there is no space to place the torpedoes.
  12. They will help lower your speed faster, but they won't provide less minimum speed.
  13. Infernal Robotics. Also, I think that this should be moved to Addon discussion.
  14. Good god, that is a hell load of RCS...
  15. Kerb Angeles Klass Kerbsmarine Inspired by pTrevTrevs's u-boat Hello fellow rocket builders! Today, I bring you something very different for Kerbal Space Program, something that no one thinks about in this game, submarines! Alright alright, why did you build a submarine in a space game? Well, because the game sometimes gets boring, and you want to do something challenging, just a warning: THE SUBMARINE CONSISTS OF 400+ PARTS, SO YOU BETTER HUG YOUR COMPUTER BEFORE LOADING IT IN. Why 400+ parts? Well, because this submarine is NOT able to dive (due to the amazing kraken physics), BUT it contains an interior! Yes you heard me right, AN INTERIOR! The submarine is meant for roleplaying. Also, the submarine is VERY slow. Again, it is meant for roleplaying. Changelog: -Tweaked the whole submarine. -Added landing gear (Vessel Mover no longer required) -Added more pictures Pictures: Well, the interior is MUCH smaller than I expected (That is the reason why the engine is so small), if you want a larger interior, then, vote for it at the top of the page! Thanks, Have fun destroying ships! If only it was possible to place torpedoes in the submarine.. :/
  16. Yes, I will count it as the same difficulty. Good luck! Cool design, I added your name to the winner board!
  17. Yep, I think his pitch is just so hard that it causes the plane to stall.
  18. Greetings, I am seriously interested in modding, but I hardly understand anything but the CFG file. First of all, I'm using blender to make models, for example I want a cylindrical fuel tank, but how do I set its width to be like the mk-1 fuel tank? After I made a model, I ended up with a .blender file, how am I supposed to use this .blender file as a .mu file? How do I make textures? What is unity? And how do I use it? That's it for now, I may ask other questions later. Thanks.
  19. Well, but, I wasn't trying to understand, I was actually trying to incorrectly answer a question. So... I do have to apologize..
  20. Huh, I should test that, but I am certain that a top heavy rocket will tend to flip, you can test that with a hammer, holding the hammer with 2 of your fingers will cause the hammer to flip
  21. Does it want to flip and face downwards? If so, then try lowering the center of mass down, because having the center of mass far at the top causes it to want to flip. Hope this helps.
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