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About Aerospike

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    Spacecraft Engineer

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  • Location Vienna, Austria

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  1. Aerospike

    Work-in-Progress [WIP] Design Thread

    You are right of course, thanks for the correction. I mixed up the recent part revamp heavy updates. What a great "problem" to have, isn't it?
  2. Aerospike

    Work-in-Progress [WIP] Design Thread

    Yes, courtesy update 1.6
  3. Aerospike

    SSTOs! Post your pictures here~

    Wow! I can't decide if I like your craft or your screenshots better. Both are very sleek and stylish!
  4. Aerospike

    [1.6.0] KISS - Kerbal Improved Save System

    @MaximumThrust Here is a special release just for you (and anybody else still playing in 1.3.1): As far as I can tell with some limited tests, simply compiling the current version of the mod against KSP 1.3.1 seems to be enough to make it work. No special adaptions required. Hope this helps!
  5. Aerospike

    [1.6.0] KISS - Kerbal Improved Save System

    Hello @MaximumThrust Your games are running 100000 years in-game time or longer? Everything else should be padded enough or am I missing something?
  6. Happy holidays to you as well and thanks for taking over KER!
  7. Thank you very much! Just what I needed! I somehow assumed that the orbit would only contain parameters that allow me to calculate the orbital period, but not the period itself... That's why I haven't looked there before.
  8. Aerospike

    [1.6.0] KISS - Kerbal Improved Save System

    New release is finally out! I have tried to reproduce the issue with savegames that contain characters like ".", but those load just fine on my machine. @badS & @Gordon Dry I think you should like the new sortable gametime timestamps Let me know what you think about it. Especially if 99999 years is enough for you guys or if your games run longer
  9. Hello fellow developers. My savegame mod provides the option to place timestamps into the savegame names, that use either real time ("yyyyMMdd_hhmmss") or game time in "years_days_hhmmss". Unfortunately there seems to be no formatting method out of the box, to format game time with leading zeroes for years and days, which is a requirement to chronologically sort the savegames based on a gametime timestamp. (Of course I could just use the game time in seconds, but that is rather nondescript for humans.) So I guess I'll have to write my own formatting method for years and days. This method needs values for the length of a day and a year of the games "home" planet (so that people with modded solar systems and/or relocated space centers aren't left out). The CelestialBody class provides the data for the length of the day of a planet, but I can't find values for the length of the year? I have searched the forums and api docs but can't seem to find anything the would be helpful for me. The most relevant thing I could find were discussions about the discrepancies between kerbins solar and sidereal days and years... If someone could point me to some information that helps me to calculate the length of the year of a planet, it would make me very happy.
  10. Thank you @micha! I actually searched for "*kerbal*" in AppData\Local and AppData\Roaming as that is where most apps usually put their stuff. I think I never had any app put anything of interest into "LocalLow". So I didn't bother to search there as well. Doh!
  11. Hey there. Having to update my KSP modding environment after an eternity, I came across a few things that seem to be outdated. Example Unity version: I think the OP could require an update, as KSP 1.1 won't be of relevance for most new developers. For KSP 1.4.x - 1.5.x the correct unity version is Unity 2017.1.3p1 as pointed out by fatcargo above. Finding out the Unity version when a new KSP version is released: the output_log.txt/Player.log. seems to be no longer existent. So no luck finding the Unity version there. Instead, simply right click the KSP.exe / KSP_x64.exe -> Properties -> Details -> the entry "File version" tells you the Unity version, but it tells you something like 2017.1.3.55103. No idea how to figure out the required patch version without trying every possibility? Creating a "junction" using mklink in a command prompt: if you are on windows and like to work with the newest tools, you might have wondered if there is a way to use powershell instead of the old command. Fortunately there finally is one now: New-Item -Path KSP_x64_Dbg_Data -Type Junction -Value KSP_x64_Data (arguably mklink requires less typing ) After a few hours of messing around, I got everything to work again (had downloaded the wrong unity version, not the correct patch version) and now I just have to update my build configurations for the new ksp versions and then I can actually start working on the mod again...
  12. Aerospike

    [1.6.0] KISS - Kerbal Improved Save System

    Hey guys, sorry for my absence in this thread and maintaining and improving KISS. I just came back from family vacation and with my wedding now in the past, my free time should improve noticeable in the next weeks. Thank you for all your input and error reports, I'll take some time this week to look into all the issues and see what I can do. @Tonka CrashNothing that kiss does should influence the audio of KSP, maybe chatterer also uses F8 as a hotkey? That said: I remember that the KSP 1.4.4 or 1.4.5 changelog mentioned some fixed audio issues, maybe that was related?
  13. Aerospike

    [1.6.0] KISS - Kerbal Improved Save System

    Thanks for the suggestion guys! I really don't know why I didn't think about padding the game time string, as none-padded numbers and sorting tend to be one of those things that usually drive me crazy in all kinds of software. I'll make sure to add that sometime in the next few days. :-)
  14. Aerospike

    [1.6.0] KISS - Kerbal Improved Save System

    @Nikecow I'm really happy to hear that my tiny little mod provides some value to you, thank you for your feedback! :) Regarding replacing the stock menu: I originally wanted to do exactly this (replace the stock save UI completely), but I could not figure out how to do it (I suspect it is currently not possible). Regarding your suggestion: That is not a bad idea, but to make those options meaningful if someone has named their save using different patterns (real time, game time, no time, etc.) It would be required to somehow get the necessary information. I see 2 possible solutions: looking directly into the save file to get things like the game time and the current vessel, even if those are not in the file name. or to put for example both game time AND real time into the file name and make it possible to select which one should be displayed. I have avoided 1. so far to keep things as simple as possible (the acronym for the plugin is no coincidence :D ), and 2. might result in really long file names... I'll definitely keep it on my list of things that I'll try to add with the next version , but I can't promise any release dates. ;) PS: just did some tests in KSP 1.4.3 and seems like everything is working fine without any need for changes, so I bumped the compatible KSP version up here on the thread as well as on spacedock :)
  15. Aerospike

    [1.6.0] KISS - Kerbal Improved Save System

    Oh, sorry yes! At the time of me writing the previous post, the thread title still said 1.4.1. When I edited the original post to reflect the updated compatibility, I did not realise that this change might get "lost" for people that only read my previous post after the update of the OP. That and me incorrectly assuming everyone would get the notification through spacedock anyway