Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

83 Excellent

About Jeb!

  • Rank
    "If it looks awesome, we have not failed"

Profile Information

  • Location
    United States of America!
  • Interests
    Amateur Aerospace Engineer/Layman/Student :P

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ok then, I guess I'll just go back to simulators.
  2. Hi, I'm having a problem with setting up my joystick in 1.3.1. I move the stick to set the axis, but the menu box gets real finicky (spazzing numbers) and shows a different axis than the one I am actuating. Similar to this guy's unresolved problem: https://forum.kerbalspaceprogram.com/index.php?/topic/166279-joystick-axis-mapping-broken/&page=0#comment-3189356 Instead of showing "X" or "Y" axis, it shows "joystick 0.1" and numbers similar to that. In game, the controls are all whacked out. Using a Microsoft Sidewinder Force Feedback 2 joystick, in very good condition. Have no problem
  3. Ok, that makes sense. But are you sure SVE and EVE are not compatible? I used to use them together fine, and I see other sites which say you can use them both. Can someone explain to me these 5 mods shown? All of them come up when Scatterer is searched on. For other vismods, they also have some different configs. What are these different configs for, and how do I know which I should use? Does it depend on what other vismods I have enabled? What is this "SVE Scatterer"? I know I'm missing something important, but it's not popping out at me. I wish there was a little more explanat
  4. Hi, I'm not new to KSP, but I'm still having troubles. I want my planets to look like in Matt Lowne's videos. But it's obviously not as simple as just enabling EVE, Scatterer, etc on CKAN. The mods I'd like to use are: EVE, SVE, SVT, and Scatterer. I don't really care about any other mods, I simply want my universe to be moar realistic that the lame stock planet graphics. So, when I enable EVE followed by Scatterer, I get the realistic atmosphere look I wanted. But when I go to enable SVE, the "Apply changes" button is grayed out. If I enable SVE first, it says it includes EVE, howev
  5. Thank you for your reply! From what I can infer from the discussion you linked, PartCrewManifest, and varying crew with the part size is now hopeless in 1.2. So looks like I will have to do without again. I think Jebediah Kermin is experienced enough now to go to the Mun all on his own I suppose.
  6. Hello, I recall when using Tweakscale before, if you made a capsule or lander can bigger, you could fit more crew in it. Of course, in Tweakscale when changing the size of fuel tanks, larger tanks carry more fuel and are heavier. This should go without saying. But now, no matter how big I make the capsule, I can only fit one crew! The crew tab only allows one passenger. This is not economical, since I need more crew in a larger capsule! I KNOW it is possible to fit extra crew in Tweakscaled parts, I have done myself before on a lost install, and I have seen pictures of other players who h
  7. Yes, I did try installing the mods individually, with the same result. There was no difference with or without EVE, Terrain Replacer, Scatterer, etc. I've narrowed it down to SVE as the likely culprit, since it only happens with SVE in the combination of mods. This happens on all the installs I've tried as of yet on this computer. I think I might keep trying different install orders for awhile and see if it changes anything. If I can't resolve this by more testing, I may ask in the SVE section... I don't believe I made any install mistakes, but you are right. Doing this would settle on
  8. To clarify this a little, my brother also has a computer with similar specs, and he has no problem with SVE and scatterer, same mods I have enabled. This only happens on my machine, and it's got plenty of power to run KSP. Is EVE or Terrain Replacer affecting my graphics?
  9. Hello, I'm wondering something about the atmosphere mods. I've been using SVE, EVE, Scatterer, Terrain Replacer, and all combinations of them, along with using CKAN to enable them. But I still have a problem. See here: With all due respect to whoever made this texture, I personally think it looks weird. Especially because I can still see Eve's surface, which is dumb considering how thick its atmosphere is. Is it really suposed to look like this with SVE? I remember having Eve with the thick non-see-through atmo before with these mods awhile ago. Something is conflicting in
  10. I must confess I laughed at first, but this really is not a bad idea for quick and painless crew-to-orbit transit.
  11. Thank you! Perfect timing, I'm just now updating to 1.2.2. I've played KSP enough now to understand fairly well how to pilot rockets and aircraft. What I want now is to be able to take some of the difficulty and monotony away from escape and capturing burns. I spend way too much time fiddling with the orbit change thingy and it sucks up all my game time.
  12. LOL Oh my goodness that's hilarious! I must confess I wasn't really trying to suggest anything in my name, simply saw an opportunity for a parody. And congrats to the President-elect, he's definitely better than a Kerbal in office.
  13. Thank you! MechJeb sounds like a really useful mod. I think I will start using next time I rebuild my install.
  14. Thank you for your reply! What sort of information does it provide specifically? How does the autopilot work, and can it complete entire missions from takeoff to landing by itself, or do you have to train it somehow?
  • Create New...