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    Migrating Coconut
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    uʍop ǝpısdn ɯɐ ı

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  1. You can attain infinite speed in Ksp, so there is no speed limit at 2.998e+8 m/s (speed of light) . Theoretically, you can also attain an infinite distance from the sun, although there tend to be a good deal of glitches when you load a ship that is very far away from the sun.
  2. Words of greater wisdom hath never been spoken. Also, congrats on TOTM!
  3. Banned because I am totally not under the influence of the potato
  4. Hmm...this has inspired me to join the positive side. 26(+ 1)
  5. Wait a minute...are you eating a taco while using a treadmill that is on a plane, or are you eating a taco inside the airplane which is itself on the treadmill?
  6. The center of mass is clearly not lined up with the center of thrust. Certainly, @Rocket In My Pocket poses a viable suggestion, however, also consider a mild redesign of the station to include a docking port on the bottom. Then, dock with that port, and your balance issue will be solved.
  7. Banned because the standard profile picture is an artistic statement
  8. Banned because visiting a kitchen and not banning somebody are not necessarily mutually exclusive. (Sorry for the sort-of double negative)
  9. Don’t think so. The odds of more bodies being added even to the stock solar system are slim (not everyone wants them, and there are myriad excellent mods which fill the need for more planets). Extrasolar bodies are not on most people must have lists, and even then, mods exist to fill this need. Not to mention that it would be very difficult to reach other solar systems with the stock propulsion technologies. Welcome to the forums!
  10. At the same time, everybody has different demands as to what would make ksp fun for them. I feel like it sees a decent amount of use anyway, even in the late game, for stuff like vacuum landers. Even for a single command pod mission, the lander can is still a decent option earlier in the game as opposed to the heavier mk-1 command pod.
  11. Press X to use logic My first impression was “meh” as it makes little sense to have a facility on the mun. However, in the original ksp loading thread, the sensible consensus seems to have been reached that if you want to use it, fine, otherwise, you can ignore it. Though I would not really care about it, it does have some appeal (mun base without killer part count), and, if ksp on consoles is to succeed at selling more copies, it has to offer something novel, and I have no problem with the devs trying to do that. At the same time, I will withhold judgement until the update actually is released.
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