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MrGeekArt

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Everything posted by MrGeekArt

  1. Not nearly enough that's for sure. Thanks you @Arsonide, @Claw, @Mu., @NathanKell, @Porkjet, @Romfarer, @sarbian and @taniwha I'm <censored> by the fools that posted earlier in this thread. SQUAD is bad at communicating : Where did you live the previous 10 years ? Do you find that EA, Ubisoft or Blizzard communicate as much as SQUAD ? SQUAD must explain what's going on : No, paying KSP did not entitled you to have that kind of info. What you deserve is already in your hard drive, and it's DRM free ! It's not a sad day ; It's a time of changes, at most. Only the miss-oriented passion of some is darkening the future of this game. Fortunately, this won't have any effect. Again, Thanks you @Arsonide, @Claw, @Mu., @NathanKell, @Porkjet, @Romfarer, @sarbian and @taniwha !!!!!
  2. Thanks you so much for your time Taniwha.
  3. I'll add to the train my little cents: Thanks to all the awesome modders ! To remember this, don't forget to start KSP with the -nian-nian argument
  4. I guess I'll share my mod list for 1.1, pick what suit you the best ! Chatterer ForScience (change significantly the game play, you might want to avoid it) (not on CKAN yet but updated for 1.1) JettisonFuel MechJeb2 (overlapping with KER) ModularFuelTanks (not on CKAN yet but updated for 1.1) Navball Up default StrutFinder I'm waiting for Contract Pack: Anomaly Surveyor to be updated for 1.1 I would also suggest some that I don't play at this moment : Infernal Robotics, KIS and KAS but they also drastically change the gameplay. I choose to pass on any visual enhancement mod.
  5. Should Steam user opt out of prerelease ? hmmmMmmMMmmm I wonder.
  6. Breaking booster ?? But why ? I don't see a point in that. I don't believe in breaks on a Hype Train® The Hype Train aim for infinitive lucratic speederino and should, would and could not be stopped fo any reason I'm on my way to sabotage these.
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