CdrFuzz

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About CdrFuzz

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    Bottle Rocketeer

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  1. that's amazing! How many floors does your computer take up?!
  2. @eagle92lightning - there's a red, a green and a blue one on the bottom of the lander, which: A. looks pretty, and; B. acts as a kind of ground proximity indicator during landing. Higher up, the light mixes to produce white, but as you get closer to the ground the light separates into its constituent elements.
  3. Love building landers. Here are a couple of mine. "Naero" a non-atmospheric lander I used to scour the surface of Minmus for delicious science: "Robic" an as yet untested Duna lander: And "Endurance", an in-development nuclear mun lander:
  4. A 2.5m cargo bay would be cool (as would a 1.25m one) but, yeah - as others have said, gimme the 2.5m LF-only tanks and I'll love you forever, SQUAD.
  5. When I had BD Armoury installed, all my crewed fighter jets bore the prefix "MODeM" - Meat Operated Death Machine. OK, it's not that great.
  6. B52 Stratofortress replica in the works. Quite pleased with the wing.
  7. I was inspired to fiddle around with mine today and managed to get around the drag issue by sticking the port on the underside of the craft. Thread's here if you want a look:
  8. The Utility Edition. Now with RCS and a ventral docking port. DL here: https://kerbalx.com/cdrfuzz/THE-SCAVENGERS-DAUGHTER-Utility-Edition Adding the docking port to the front created so much drag that the craft became much more difficult to get into orbit. So I stuck it on the bottom instead (which had the added benefit of reducing the part count, which is now 26). Ca' canny on the RCS though, as the craft only carries the cockpit's built in supply of monoprop. It's enough! The RCS is balanced for the remaining fuel load at ~ 150km x 150 km, which is where I put my space stations, but the CoM does not move much as The Daughter burns fuel, so it should be serviceable at other altitudes too.
  9. Interesting that you mention how it struggles to break the Mach barrier. I have a very similar craft, with a shock cone intake in place of the shielded docking port. It charged into orbit very easily, but when I tried to make a utility version with the docking port, plus radial intakes and RCS, I just couldn't get it to hit the magic 400m/s mark.
  10. New SSTO in development. Comfortably made 160 x 160 with about a 6.5t dummy xenon payload. I was delighted until final approach, when KSP decided that the front landing gear was inside the cargo bay and therefore couldn't deploy. Needless to say, I panicked and fluffed the landing a little. Still, everyone survived! Will post craft, etc., when I've ironed out the bugs. Please excuse the pretentious craft name: The KSS Choral Soliloquy.
  11. Ah cool, I didn't realise there was a new fuel system coming. Guess I should read the dev notes if I'm gonna presume to make suggestions on how to build upon the game! Cheers, btw @Tex_NL. I actually have TAC fuel balancer installed. It's certainly better than the stock system, but can still be a wee bit of a faff.
  12. I don't know if this is possible, or whether it has been suggested before, but it would be dead handy if you could right click a docking port (namely the one on a craft by which a craft is docked to, eg a space station) and have an option to "transfer fuel aft of this port"(or maybe something less cryptic). The craft would then draw any available fuel from tanks on the station-side of the port into its own tanks. It would allow you to completely refuel a craft in two clicks, including any hidden tanks (eg ones inside structural parts) without all the hassle alt-clicking individual tanks and hoping you haven't missed any. Doable?
  13. I can't believe this worked! The KSS Unconventional Wisdom: 10 Kerbals to LKO. 70km x 70km with just under 600m/s left. Landing is... exciting! Craft: https://kerbalx.com/cdrfuzz/The-KSS-Unconventional-Wisdom
  14. Ah, thanks! Something else to try out....