Jump to content

Linkdeous

Members
  • Posts

    10
  • Joined

  • Last visited

Reputation

3 Neutral

Contact Methods

  • Skype
    Linkdeous

Profile Information

  • About me
    M'ladies ? *Tips Fedora*
  • Location
    France
  • Interests
    Space, Military, and much much more ^^
  1. No problems, no real need to add the TweakScale Support, it's just sometimes that would have been really usefull, like to create even more little bow, to make ship look really nice . But no problems, and also, do what you want, if you want to focus on a mod, no problems, just DO IT
  2. NICE, i was waiting to the 1.1 update for so long Did you put the part you wanted to add last time ? You know, the realistics one, not just the boiler + plates + Engine ? Also, i wanted to ask you, does the mod is compatible with Tweakscale ? that would be very very more easy to do good looking ships, but no problems if not
  3. That was exactly the tutorial i needed for my purpose ,really ,thanks you very much
  4. Hi BahamutoD, i wanted to ask you something. It's about addon for this mod, does ther eis any FAQ to how to create addon for BDArmory ? Becasue i'm somewhat good to medelling/programming, and i really wanted to make a addon for this awesome mods, thanks you ^^
  5. Ah hum, i saw .... That really too bad, but anyway, thanks for the response at least ^^ By the way, my game is always laggy, even with the DELTA Time Viewer mod, but i have a really good computer, got any ideas ^^?
  6. Could you post the 1.1 version of the mod ? The 1.1 beta had been released, so i really can't wait to see my ship with no bug ( Physics range, i really dislike when my ship just explode for no reason into airs XD) And keep up the good works, this mod is really amazing
  7. OH THANKS YOU ! I think i was having a bugged version, i now work very well
  8. Jcddmdad , i will try to re-install KSP, (a fresh one), and i will install the Firespitter you gave me, i will try .Thanks
  9. I want to say something . KAX Is not working, i can screen if you want, the rotor just doesn't turn, you just see the blade , and a lot of mods who use the Firespitter.DLL dosn't work plroperly, some motor can rotate around, like the VTOL one in a mod, there is a lot of problem with the 1.0.5, and some bugs also appears in the 1.0.4.
  10. Does anyone have problem while running FireSpitter in the 1.0.5 version of KSP ? Even after downloading the latest version of it ( the version for the 1.0.5) I still can't manage to see rotor rotate, and a LOT of mods who use FireSpitter Addon (B9 Aerospace, ...) have a lot of part unusable because they have some features than don't work. ( AMD CPU (6350), 8GO RAM)
×
×
  • Create New...