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Everything posted by JediRangerkendor
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This is gonna stupid, but what exactly kind of missiles fit into the small missile bay?
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
JediRangerkendor replied to Pak's topic in KSP1 Mod Releases
https://m.imgur.com/0laPUg7 I have never actually used your parts for a shuttle.... work great for spaceplanes though!- 2,344 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
JediRangerkendor replied to EnzoMeertens's topic in KSP1 Mod Releases
I dont know if this has been asked before, but how does this work with BDA?- 735 replies
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Posting just so that I get notification when this incredible mod gets updated.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
JediRangerkendor replied to ferram4's topic in KSP1 Mod Releases
So what is the latest news on an update? I've heard rumors, but just that, rumors.- 2,647 replies
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[TextureReplacer] USI Kolonization Class Suits
JediRangerkendor replied to fast_de_la_speed's topic in KSP1 Mod Releases
OOOOH! Is it Kolonization Systems?- 49 replies
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[TextureReplacer] USI Kolonization Class Suits
JediRangerkendor replied to fast_de_la_speed's topic in KSP1 Mod Releases
I will be blunt and admit that I do not see USI Kolonization. Must be blind. Anyways, the mod sounds awesome and I would love to try it!- 49 replies
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I dont know about you, but when I am not playing Kerbal Space Program I am off flying various planes in FSX. Who else does this, and do you feel that playing flight sims helped you get ready to fly rockets in KSP?
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I think i might know what is going on. That 15 day grace period, does it apply to EVA Kerbals too?
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Well i am assuming that Supply Effect, EC Effect, and EVA Effect are what happens when those particular things run out. I had wanted to test it out so I chucked a kerbal into space and fast forwarded an entire day. Little dude is still out there and I was wondering if i did something wrong.
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This desperately needs a guide for the settings menu.
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[WIP][1.0.5][Beta 0.1.6] N.A.N.A Wildfire
JediRangerkendor replied to kimiko's topic in KSP1 Mod Development
Does anyone know if this works at all in 1.2.2? -
I hope so. They dont seem to be doing a good enough job for a 3 man crew in the BDB Kane Capsule....
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Cheers on the Blue Dog fix! Now if only i could figure out how to boost the efficiency of the scrubbers...
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So how come the ones from Blue Dog haven't been patched?
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I apologize. I didnt realize that EVERY craft i have built was using Blue Dog antennas, which others have already said do not work. Bit strange that they dont, but that is life. What antenna packs work with Kerbalism, and any reason why i am always getting a build up of CO2 in the capsule, or is yet another failure of the mod with Blue Dog?