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Everything posted by JediRangerkendor
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This mod desperatly needs to include ALL signal sources, as for right now, not even games built in signal system is not working.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
JediRangerkendor replied to Pak's topic in KSP1 Mod Releases
When will you edit the mod so that the wings can be tweakscaled?- 2,344 replies
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- stock-alike
- parts
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I have indeed checked this, and re-downloaded NKD. Yes both had the .dll, but i am convinced they are the problem. Is it possible to use the .dll from a version that worked with the current one?
- 2,034 replies
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- nuclear bombs
- weaponry
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I have a problem. Been using this mod for awhile, but not so much on 113. I've lately started trying to use it again, only to come into an interesting problem: I do not get ANY nuclear explosions from ANY of the weapons. I do not know if it is a problem with a mod conflict or a problem with the mod itself. Any help would be great!
- 2,034 replies
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- nuclear bombs
- weaponry
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(and 1 more)
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I'll give it a try and let you know
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No, direct download from spacedock
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I just downloaded this for 1.1.2, and for some reason the eve part of the mod isn't working. Any help?
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[1.0.5 - Alpha 6] Dang It! (12 september 2015)
JediRangerkendor replied to Ippo's topic in KSP1 Mod Releases
Any chance we are going to get more of the features of Entropy in this? I have noticed that the Entropy mod doesn't work anymore. -
Facility Reset for 64 bit KSP
JediRangerkendor replied to NoPanShabuShabu's topic in KSP1 Mod Releases
For some reason this wont work. I have the mod installed, but it is still showing the updated non-updated facility