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  1. I sent up a Kraken free truss to my space station. Undock the SM and go get the truss. Nothing violently shakes the truss apart this time as we attach it. And we then move the SM back and put the truss into service. Finally the truss bus is deorbited.
  2. I sent up some truss sections for my Station. The Kraken strikes! Punishing me for not noticing a clipped part. Well half a loaf is better than none.
  3. For a PC user. https://forum.kerbalspaceprogram.com/index.php?/forum/34-add-on-releases/ It is advisable to play the base game for a bit before going for mods. And do not try too many at once. That said they can really enrich your game. But there are things to keep in mind. For example there are auto pilots. but they are not prefect so having some piloting experience is important. Some of the informational mods are helpful, they just show information you can use to improve your play. KER for example. But they are a firehose of info that can overwhelm a new player. So play for a bit more and think how you want to play the game before diving in. The tutorial and gameplay forum is extremely helpful from personal experience. https://forum.kerbalspaceprogram.com/index.php?/forum/16-gameplay-questions-and-tutorials/
  4. The Core Station was joined by the prototype supply module. Target in sight. And it docks without incident. The first of the crew goes up. Titop the engineer " Did you know that if the rocket exploded right now the explosion would be so large we would all be atomized? isn't that COOL!?" Mory the Pilot"....""You know this is why you don't get invited to parties right?" But orbit was achieved safely. And the crew docks with their new home.
  5. I launched the Core section of a Space Station which will study techniques needed for a mission to Duna. And we are on station waiting on the first modules and crew.
  6. Nope. Snacks!. Starting on the easy side of things.
  7. I did some flight testing of a new Service module. Mostly getting the ascent optimized. I'm playing with a life support mod for the first time and sending a manned mission to Dune now takes some more thought and planning. 238 days duration with 3 kerbals @ 3 snacks per day. Now to build an orbital station around Kerbin to see what strategies will be needed to build one at Duna (With 2 to 3 years worth of supplies for 6 kerbals. looking at pre-positioning, re-supply launches, recycling and possible manufacture via ISRU as options)
  8. An ambitious mission to Minmus was launched. Multiple Biomes were targeted. And we meet up with the lander launched ahead of time. Jeb undocks. And he becomes the first kerbal on Minmus. After hopping the lander3 biomes and collecting the science, time is taken out to Wheee! And time to go home Jeb brings the science over And home in time for breakfast.
  9. A probe was launched to Eve. And into orbit. The mission was a partial success. I was cavalier about the transfer window and ended up running out of delta vee before getting into a good scanning orbit. I should get most of the surface scanned.
  10. I shifted my Duna Probe over to Ike after finishing the biome mapping. Arrival at Ike And on station mapping Ike's biomes.
  11. A quick mission to Duna today. And after circularizing around Duna, we start scanning.
  12. The first Munner landing was conducted, Starting with the pre-positioning of the lander. Waiting for the crew. Jeb and Val head up next. Coast phase after the trans-injection burn. After docking Val heads to the lander. And Val plants a flag. And a good chute to end the mission.
  13. While on a mission to Minmus the crew records a partial eclipse of Kerbin by the Mun. Alice while on EVA. And Tomdo from inside the capsule a half an orbit later.
  14. The first Kerbaled Munner Orbit mission was launched in this play through The mission executes a capture burn. Later Bob gets some EVA science. Valentina's pictures from the hand held taken on the journey back to Kerbin. The vessels finally arrives back at Kerbin and uses the Kemini's patented "Use explosive bolts in all the places" separation feature before re-entry. And the crew waits for the boats after a successful landing.
  15. The test flight of the new Kemini capsule occurred today. Bill gets the science. I found a use for the faring separation feature of the 1.87 meter service module. Disintegrating during capsule separation. After a successful flight and with a few tweaks the Kemini is flight rated.
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