Jump to content

N_Danger

Members
  • Posts

    648
  • Joined

  • Last visited

Everything posted by N_Danger

  1. I can't figure out what happened. It goes away at 200 KM. I think a visual mod updated past the ability of my graphic card to render properly. It is an old 960 GTX
  2. Some crew returned from the KSS-1. Every mission is not complete unless there are explosions. A new supply vessel was also docked
  3. What is this launcher you speak of? /s I have used the .exe to launch the game for years. And I have been copying the game from the Steam directory to it's own directory for as long as that so Steam updates wouldn't break my mod'ed saves. So I would say don't use it if it bothers you?
  4. The Caravan Missions were launched, sending off supplies to the station around Duna Caravan 1 Caravan 2 Caravan 3
  5. The Jool probe make one more pass by Vall to adjust the AP. And then we put the vehicle into a parking orbit around Jool to act as a relay for future missions.
  6. You can also use the Part Action Window (PAW) to set up autostruts . I find that using the Grandfather setting on all parts (of the booster) will keep most boosters from flopping around and it reduces the part count. If you use both the EAS4 and autostrut together at the same time though, you will often summon the Kraken.
  7. Fly by of Vall by the Jool probe Fly by complete Fly by of Tylo And completed
  8. Duna station got it's Truss segments. Time to stock it up for the crew.
  9. A course correction was done for the Jool probe to get a Vall flyby in 153 days And Jeb does the official acceptance dance for the Duna Manned Lander.
  10. Just the usual Space Station stuff. Launch a supply module Bring some crew back to Kerbin Then send some new crew up to the station.
  11. Two sections for a station at Duna were launched a say apart when the transfer window opened D1 truss. D2 truss. And the Jool probe flew by Laythe.
  12. After arriving at Jool and finding out that it turned into a singularity. I went through all my mods and found the culprit causing this. But the capture burn was successful. And we get another encounter at Laythe after a burn at AP. Then it was time to send up a resupply mission. First the oldest empty one is un-docked and deorbited. Then a new one goes up on a upgraded booster.
  13. Just maintenance on the space station. Deorbited a cargo vessel giving a light show over KSC. Then sent 3 of the crew home. And splash down A new crew arrives. And a cargo vessel is launched. (I'm sending one up about every 250 days of game time.)
  14. A resupply mission was conducted for the KSS-1 Those kerbals sure go through the snacks. And the Duna core arrives at Duna. We insert into a polar orbit. And after discovering that there was not enough d/v to go into the planned orbit. It was decided to get into a 1,000 km x 875 km orbit and get refueled on the prepositioning missions. Then move to the planned 150 km X 150 km orbit.
  15. A course correction was done for the Jool probe. Then we launched the core of a space station to Duna. We will build it out robotically and then pre-position supplies for an expedition. The transfer burn And on the way to Duna.
  16. I had a window open up for a Jool transfer so I sent a probe off Booster separation Finishing up the transfer burn to Jool And costing until it is time for a course correction.
  17. Clean up day. The garbage was taken out.. ..and was disposed of properly. The SM docked ventrally moves back to the hab module. A supply mission is launched. We arrive at sun set. And snacks were had the next morning
  18. The space station was resupplied with an upgraded cargo vessel. It carries a 1/3 again as many snacks as the previous version. This will cut down on the launches needed for pre-positioning supplies at Duna. Then I took the Duna rover out for a spin after it charged up in the morning. Then some blueberries were found. Sparking scientific debate over whether or not blueberries were good with mint ice cream. We tool along to the highland biome. Stop and pay our respects to the only pieces of the sky crane to survive. And reach the highlands. Time to charge up and get some science.
  19. 3 of the KSS-1 crew were sent home. 3 more were sent up to the KSS-1. The Duna rover arrives at Duna. I have continued a fine tradition of forgetting that regular parachutes are useless on Duna. I can propulsively slow down though. After dropping off the rover, the sky crane moves off to crash down range. We set up shop. And we are not too far from another biome. (And I also contemplate how the next version of the rover will have the bandwidth and/or battery power to transmit all of the science collected.)
  20. It was just a chill day as Alice went on EVA The job was to place hand holds, re-arrange the thermal control system and, move the 2 solar panels from the core to the trusses. Moving the solar panels. And the finished job. now it is time for a well deserved snack.
  21. I hate farming KSC for science after doing it for so long so I give myself 350 sci. Turn science gain down to 20%. "Personal settings" Never use Kerbin surface Biomes for sci unless called for by a contract. Always go orbital or beyond for gathering science. Never use the Science Lab for anything other than cosmetic proposes , unless called for by a contract. Never use the headquarters where you can trade resources. And then see how far we can get before going bankrupt. Goal (not full filled as of yet in career. I did it in Sci sandbox) Land a kerbal on every surface where it is safe to do so. And then return them to Kerbin, alive. Preferably.
  22. Undeterred by the failure by the Eve rover. A rover to Duna is launched. It will try a sky crane arrangement for the landing so it cannot fail like the the Eve rover. I'm sure a different failure mode will present itself. On the way to Duna. Course correction scheduled in about 180 days. We then send up a supply module to the KSS-1. We identify our parking spot. And while it was a hairy docking, no paint was traded.
  23. I rotated 3 kerbals from KSS-1 with a new set bringing up a new Hab module. After a few days I launched a rover to Eve. All was going well until separation from the transfer stage in preparation for entry. I (re)learned that the rover SAS not only has no hold retrograde, it is very weak. And I lost all control of the orientation of the vehicle. At least there were explosions to watch.
  24. Chores were done and the supply module was undocked for disposal Deorbit burn Then 3 more kerbals were sent up with a new Hab Module The second stage is dropped Station approach And we attach the Hab Module. We also pause during Rover testing for a moment of silence and remembrance.
  25. I sent up a Kraken free truss to my space station. Undock the SM and go get the truss. Nothing violently shakes the truss apart this time as we attach it. And we then move the SM back and put the truss into service. Finally the truss bus is deorbited.
×
×
  • Create New...