HabLab

Members
  • Content Count

    15
  • Joined

  • Last visited

Community Reputation

0 Neutral

About HabLab

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

636 profile views
  1. Thank you! I didn't look carefully enough.
  2. My scienceCam really wants to be a linearRCS when he grows up. The only problem is, he's actually acting like one! On all of my missions, he magically transforms into a linearRCS and proceeds to waste all of my propellant. He even transforms his name! I can't figure out why this happens, because in the VAB, he's back to normal! Here is his file (he is actually a rewritten linearRCS, but deleting rcs.dds doesn't help): PART { name = linearRcs module = Part author = HabLab mesh = model.mu scale = 1 node_attach = 0.0, 0.0 , 0.0, 0.0, -1.0, 0.0 TechRequired = engineering101 entryCost = 1000 cost = 250 category = Science subcategory = 0 title = Space-Grade Camera System manufacturer = mySky Inc. R&D Department description = As seen on TV, the SGCS, referred to by some as the "selfie with a spacesuit", is the cutting edge in probe technology! It involves using a camera placed inside a hollowed-out failed prototype for *another* endeavour and hooking it up to a Raspberry Pi. Boom - space camera! Does weigh a ton, though. attachRules = 0,1,0,1,1 mass = 0.03 dragModelType = default maximum_drag = 0.01 minimum_drag = 0.01 angularDrag = 0.1 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 maxTemp = 1200 // = 1000 fuelCrossFeed = True PhysicsSignificance = 1 bulkheadProfiles = srf tags = science camera image exam MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Examine Image resetActionName = Discard Reports reviewActionName = Review Reports useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = False xmitDataScalar = 0.32 dataIsCollectable = True collectActionName = Download Image interactionRange = 1.2 } } P.S. Yes, this is the same mod as my previous thread.
  3. Ok, it's fine. The denial was just my crappy network strength fluctuating, and the freezing is the MacOS Sierra loading glitch. Okay, folks, nothin' to see here!
  4. @ZooNamedGames I'm just about to download it again. This time I'll download it through the installer to make sure this error is not just limited to the pure download. Oh, and the freezing could be attributed to the 512 Graphics Card requirement.
  5. It's been a very, very long time since I interacted with the KSP community (hell, I was so desperate I turned to Five Nights at Freddy's and Minecraft), and I decided to install Loud and Clear, hoping it would get rid of my previous problem. I downloaded the 1.2.2 Mac edition pure, no installer. But during my download process, I got a notification that the download had been canceled due to error 403 (the codename for ACCESS DENIED). I went through the download history and traced the download source to this link. http://cds.t2e6n8k7.hwcdn.net/ksp-osx-1-2-2.zip?ttl=1482743305&token=d2073fa2e12b6abcd2e83f2ccec55814 I also decided to download the demo to calm myself down, but guess what happened there? Yep, the game just froze there in the loading screen. I've had it up to here with this . Somebody please help me!
  6. The res is 1024x768. I am acessing the log now. Well,@sal_vager, in a way it solved problem number 2 (see problems). I ran the game again and opened a new world and found my cursor only showed the crashing symbol when I clicked.
  7. You appear to have overlooked the other problems. The games crash.
  8. I have an issue with KSP 1.1 "Turbo Charged". (I will use that name because it is awesome.) I am running a 13-inch MacBook Pro with a 2.4 GHz Intel Core 2 Duo processor, OS X 10.11.4, and a NVIDIA GeForce 320M 256MB Graphics card. My launcher works fine, but my game has a few issues. 1. The game screen is squished smaller than the video which makes the game unplayable. 2. The accept and apply buttons in the settings are neglected. 3. Attempting to enter a game will often cause a crash and if that doesn't happen, entering a building will. I hope that a solution is out there because I really don't want to miss out on Turbo Charged. I've been overhyping.
  9. OK, I have fixed everything.
  10. IT WORKED! But now the game is nagging that I need the 25.1cm module to be manned, probably because of the CrewReport thing.
  11. Yes, but even before physics comes in, the part basically vanishes. No explosion, no nothing. I looked in the quicksave.sfs of a craft that suffered this incident and it had been completely neglected by the code. I'll try bumping the maxTemp to 600 to simulate a space-grade GoPro.
  12. I am trying to use the texture from the linear RCS module and the Mk1 Pod science code to make a part for my mod, myStuff Random Utilities Inc. It is visible in VAB, but when I launch the vehicle the part does not exist! I am just an amateur modder so I can't debug it. Can anyone tell me what went wrong and how to fix it? I have the mods Asteroid Day, Flag Decals, FMRS, KAX, Kerbal Krash System, KerBallons, Kerbal Inventory System, kOS, MechJeb, Muffler, Mun Pocket Edition, NovaPunch, PlanetShine, scatterer, and StageRecovery and am using 1.0.5 on OSX 10.11.4. PART { name = ScienceCam module = Part author = HabLab mesh = model.mu scale = 1 node_attach = 0.0, 0.0 , 0.0, 0.0, -1.0, 0.0 TechRequired = start entryCost = 0 cost = 200 category = Science subcategory = 0 title = Modified KoPro Camera manufacturer = MyStuff Random Utilities Inc. description = The KoPro Camera can be attached to the side of any probe and take pictures of the wondrous black frontier to send back to the R&D. attachRules = 0,1,0,1,1 mass = 0.03 dragModelType = default maximum_drag = 0.01 minimum_drag = 0.01 angularDrag = 0.1 crashTolerance = 1 breakingForce = 10 breakingTorque = 500 maxTemp = 100 fuelCrossFeed = True PhysicsSignificance = 1 bulkheadProfiles = srf MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Image Report resetActionName = Discard Image Report reviewActionName = Review Image useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } }
  13. Thanks! I finally got my head around it.
  14. Hello! I want to download Real Solar System. I downloaded it from https://github.com/KSP-RO/RSS-Textures, unzipped the file, did nothing to it and put it into the GameData like any other mod, but nothing happened! Can anyone tell me what I did wrong and where to download RSS?