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Everything posted by Raven Industries
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Raven Industries replied to Galileo's topic in KSP1 Mod Releases
Hi, I believe I've encountered a bug caused by OPM. On Minmus, when you click the button in the right click menu to perform an experiment, the expected log for the science experiment doesn't appear, and the output log throws the following error: I'm not sure what triggers the issue, but i think it may be either going EVA or landing on the surface. The full output log can be found here: https://www.dropbox.com/s/mzqqu04ttbde8yr/output_log.txt?dl=0 This was tested using no other mods except OPM and it's required dependencies, on a Windows 7 x64 operating system. If you need any other information, just ask and I'll be happy to supply it. Thanks!- 471 replies
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- kopernicus
- outer planets
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I'm having an issue where whenever i attempt to perform a science experiment, the expected window with the science information never shows up. The button to perform the experiment also disappears until i right click the part again. Whenever this happens, the following appears in the output log: This seemingly only happens on bodies other than Kerbin, it only fails to work on the Mun and Minmus (as far as i've seen). The full output log can be found here: https://www.dropbox.com/s/zdugm0f4jptbeo3/output_log.txt?dl=0 And my modlist (it's a lot, I may have an addiction) can be found here (I do use CKAN): Edit: Issue is caused by Kopernicus, is a known issue, to be fixed.
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Ditch The Royalty Free Music
Raven Industries replied to ZooNamedGames's topic in KSP1 Suggestions & Development Discussion
New music, in addition to the current music, is definitely something I would support. -
Practical? What is this thing you speak of?
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Nooo, team Brown EVA lost Oh well, we always have Texture Replacer. Other than that, I love everything in the post, thank you Squad for free parachutes!
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The Name Change Thread (WARNING! ONE TIME ONLY!)
Raven Industries replied to Souper's topic in Kerbal Network
Could you change my name to "Raven Industries"? thanks! -
A rather morbid company flag I quickly put together: The text (hopefully) translates to " Death does not impede curiosity" and a transparent version:
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totm nov 2023 SpaceX Discussion Thread
Raven Industries replied to Skylon's topic in Science & Spaceflight
Perhaps we should avoid that particular subject. -
totm nov 2023 SpaceX Discussion Thread
Raven Industries replied to Skylon's topic in Science & Spaceflight
I have some left, i'll do it for you -
totm nov 2023 SpaceX Discussion Thread
Raven Industries replied to Skylon's topic in Science & Spaceflight
We don't know yet, still no information on it. -
totm nov 2023 SpaceX Discussion Thread
Raven Industries replied to Skylon's topic in Science & Spaceflight
livestream ended, still no confirmation of core landing though -
totm nov 2023 SpaceX Discussion Thread
Raven Industries replied to Skylon's topic in Science & Spaceflight
no word on the core yet -
totm nov 2023 SpaceX Discussion Thread
Raven Industries replied to Skylon's topic in Science & Spaceflight
THE FALCONS HAVE LANDED -
totm nov 2023 SpaceX Discussion Thread
Raven Industries replied to Skylon's topic in Science & Spaceflight
the madmen did it, first try. just booster landing left now. -
totm nov 2023 SpaceX Discussion Thread
Raven Industries replied to Skylon's topic in Science & Spaceflight
AMAZING -
Hello, I've used MOLE before, but i've been away from KSP until recently, so today i fired it up and updated my mods, MOLE being among them. I start a new game, and there is this window asking me to select a Wild Blue Industries play mode. I have no idea what this is or what it does, so i just clicked cancel, but could someone enlighten me as to what exactly it is?
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More coherent than a baboon, but not coherent enough to be threatening. We're safe for now.
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[1.12.x] - Modular Kolonization System (MKS)
Raven Industries replied to RoverDude's topic in KSP1 Mod Releases
Nope, I have no idea how to do such a thing. -
[1.12.x] - Modular Kolonization System (MKS)
Raven Industries replied to RoverDude's topic in KSP1 Mod Releases
I noticed that the KSPedia page for the tundra series parts has the text for the 3.75m kerbitat living module and the industrial regolith sifter mixed up. -
Thank goodness, I'm not the only one who imagined some sort of ship building app!
- 772 replies
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- kerbal space program
- take-two
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