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Everything posted by Raven Industries
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KSP Challenge: Place the groundstations!
Raven Industries replied to Darth Badie's topic in KSP1 The Daily Kerbal
@Azimech Is your ferry's resemblance to a swanboat intentional, or is it a coincidence? -
I wonder, how many pages of posts would be rendered unnecessary if people took the time to read the OP before posting?
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Eh, it sounds pretentious.
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Farewell, and thanks for all the fish.
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SQUAD has stated that the promise will continue to be honored.
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Luckily for us there is no story or anything in KSP, so we are completely safe from terrible writing and edginess.
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KSP Weekly: We have a way with words
Raven Industries replied to SQUAD's topic in KSP1 The Daily Kerbal
As always, a related XKCD: -
KSP Weekly: Fixing projects and making contact
Raven Industries replied to SQUAD's topic in KSP1 The Daily Kerbal
It's always fun to open up the Weekly thread and find that people are arguing about the exact same thing for the 4th week running. -
All the dead horses... so much glue..
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"There are three things you should never discuss with friends: politics, religion, and the Great Pumpkin" -Linus, paraphrased.
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Yes, I believe SQUAD has said that this is the case.
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There are always people who would sacrifice everything for a cause they believe in, and with enough searching you could probably find some who's cause is the colonization of Mars. @fredinno I just checked, second stage of ITS does have 9 engines, 6 vacuum and 3 atmospheric.
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At the risk of sounding dramatic, it's possible that historians will mark today as the beginning of a new age in spaceflight. If you have any champagne, now's the time to open it.
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Webcasts live in 46 minutes. Hype pressure nominal.
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I understand the concerns in the first point, but it seems unfeasible to have a launch abort system capable of getting 100 people away safely. That would add quite a bit of weight to the ITS. As for using the second stage engines for the abort system, I agree that it would put undue stress on the engines. I haven't really researched the subject, so this may be planned for the ITS already, but it would make sense to make the engines as easy to replace as possible, then swap out engines every few launches and after any aborts. This wouldn't exactly solve the problem but it would reduce the chances of a problem. The helium tank issue I can only assume SpaceX will try to fix. On the whole I tend to agree with you on these problems you've pointed out, but I suspect the ITS will turn out very differently from how it is portrayed now, hopefully in a way which eliminates these issues (and bring up a host of new issues of course. Space travel isn't exactly a walk in the park)
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I think this is the sort of thing engineers have nightmares about.
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Approx. 3 hours and 39 minutes to launch window.
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I don't think we get why we do it either, but nevertheless, we do it.
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KSP Weekly: Implementation beats oration
Raven Industries replied to SQUAD's topic in KSP1 The Daily Kerbal
I wonder what the Quenya word for "delta-v" is. -
KSP Weekly: Implementation beats oration
Raven Industries replied to SQUAD's topic in KSP1 The Daily Kerbal
Will missions be accessed in a way similar to scenarios or could you say, load a mission into your current career save to do? If the latter, will players be able to set fund and reputation rewards for completing the mission? Either way, I look forward to the release of Making History. -
That's the impression I got. The Kerbal Chronicles has a bit more detail than my summary, so you might want to go look at it.
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According to the Kerbal Chronicles, the mission editor allows you to set objectives, rules, and one time events for your missions. It sounds like you can set things like time limits, having to do stuff with x amount of fuel left, stuff like that.
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I'm not quite sure what you mean.