Fireheart318

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About Fireheart318

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    A cat

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  • Website URL www.youtube.com/c/Fireheart318

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  • Location Staring at the big red button
  • Interests KSP (duh), Destiny (tied with KSP for favorite game), GTA Online (especially racing), YouTube, space, cats, cats in space, space in cats (wtf?), waiting for whenever the next long weekend is, Steven Universe and My Little Pony: Friendship is Magic (tied for favorite TV show), planes, science, and cats. Yeah, that's pretty much it

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  1. Rovers are useless

    You don't actually have to use the wheels. I just build a rover that can do what I need it to do and then move it around with Vessel Mover. I can't find an up-to-date version online so have mine - https://www.dropbox.com/s/4sg5jd73z08i36a/VesselMover.zip?dl=0
  2. I'm trying to make a Juno engine's contrail look like that of a Kickback SRB. Here's what I've got so far - //This is a cosmetic patch. It does nothing but change how the game looks. In this case, it adds a ridiculous afterburner effect to the Juno jet engine. Hilarious. @PART[miniJet] { EFFECTS { running_thrust { PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/SRB_Large transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } MODEL_PARTICLE { modelName = Squad/FX/SRB_LargeSparks transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } } }
  3. Suggestion - Make an option to set the orbit to the orbit described by a maneuver node. Also, let us type in the desired apoapsis, periapsis, inclination, etc.. It's surprisingly difficult to hyperedit a contract orbit
  4. Using ModuleManager, I want to edit the tech tree or all the parts (including modded parts) to make everything be unlocked from the start of a career playthrough. This is to make a contract-focused mode that is basically the opposite of science mode
  5. How do you get more contracts?

    That's pretty much the issue. I heard somewhere that it was possible to change something to get even more, but I can't figure out what it was
  6. I want to get more contracts but the game isn't offering any. I have a fully-upgraded Mission Control, so I have unlimited space
  7. What's the most science you've ever gotten from one mission?

    This particular playthrough was Duna Space Program, but basically Kerbin with a thinner atmosphere. TL:DR - Kerbin
  8. What's the most science you've ever gotten from one mission?

    One of my more recent career mode playthroughs. I plopped Bob in a spacecraft with some science things in a polar orbit and I got METRIC ASS TONS of science for that early in the game (I mean so early I didn't even have probe cores, so I also put Jeb in the craft and just deorbited him after I got the craft up there)! I think somewhere around 300+. Science Jr., Mystery Goo, and Crew/EVA reports are good enough for starting the game. Be sure to plant a flag where you land and get surface samples and reports falling down and stuff. Just do it. It's good, easy science. By no means the most I've gotten, but adjusting for inflation(?) it's like getting thousands in the late game
  9. Maneuver nodes can't be made when not connected to Commnet, but it should be possible to delete them. I want to be able to warp to a point in my orbit instead of worrying about a burn I made three KSP years ago!
  10. [1.3.1] Kopernicus (Release 3) - Nov. 30

    I might be able to make the heightmap (that's a biiiiiig might) but I have no idea how to add it to the game or make it match up with itself
  11. [1.3.1] Kopernicus (Release 3) - Nov. 30

    Thanks a ton!
  12. [1.3.1] Kopernicus (Release 3) - Nov. 30

    @OhioBob Still not working. Here's what I've got now. I changed Atmosphere to @Atmosphere at one point. I'll try changing it back after I test this plane real quick https://pastebin.com/fBNTVDmF Nope. Still not workin'
  13. [1.3.1] Kopernicus (Release 3) - Nov. 30

    Ummm... define see If you mean having it show up when I view the stats in the satellite thing (can't remember the name the ONE TIME I need it). "Atmosphere: No" right now I don't care if I can see the actual gas, but if I could, I want it to be green
  14. [1.3.1] Kopernicus (Release 3) - Nov. 30

    Still not working https://pastebin.com/BdWHND8V