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About Fireheart318

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    A cat

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  • Location Staring at the big red button
  • Interests KSP (duh), Destiny (tied with KSP for favorite game), GTA Online (especially racing), YouTube, space, cats, cats in space, space in cats (wtf?), waiting for whenever the next long weekend is, Steven Universe and My Little Pony: Friendship is Magic (tied for favorite TV show), planes, science, and cats. Yeah, that's pretty much it

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  1. Fireheart318

    What did you do in KSP today?

    Remember that giant rocket I talked about the other day? Here's the finished version! Jeb standing on one of the THE BEHEMOTH!!!'s landing legs with the Hummingbyrd STOL aircraft in the foreground. It just got back from dropping some of a Minmus-bound space station in LKO. I forgot one docking port on it but it'll work. Full disclosure - I DID move the rocket to the KSC using VesselMover, but I only landed in the shallow hills a few kilometers away. Hummingbyrds are the sharks of the sky, THE BEHEMOTH!!!s are the spears of space... or something. idk. I promise I did this on my first try. Also, you can see the Hummingbyrd exploding in the distance just above/behind the runway.
  2. Fireheart318

    How small the >orbitable< body can be?

    I messed about with Kopernicus a bit a few years ago. I didn't get very far but I did make a tiny planet with a diameter radius of 500 meters. I made it have next to no gravity (Hyperediting in gave me a hyperbolic trajectory with several million years to go). I'd assume I could make it smaller if I wanted, but I really just wanted to mess around in a Star Wars-like spacemosphere and the planet was just there because it had to be. Prüph -
  3. Fireheart318

    What did you do in KSP today?

    I built a gigantic SSTO rocket and flew it to orbit. It's able to carry a full orange tank and various nick-nacks to orbit AND BACK without using any of the payload's fuel! I had some serious issues with landing without severing the bottom tank, losing control of the whole thing, flying into the air for a bit, and blowing up on the ground. I wound up using legs made of I-beams connected to one of the main tanks (not the one the engines are connected to) to cushion the landing and a set of 9 Vector engines to lift it into orbit. The hardest part is landing back at the KSC! I just can't nail it! I'm either off by a few degrees, come in too hot and blow up, or just miss entirely! The second-hardest part was maintaining aerodynamic stability; going up, I have a service bay with aerodynamic bits on the bottom of the rocket that I close once I get past ~35km, and going down, I use 2 sets of 8 airbrakes and a ring of vernor engines to adjust the pitch. I can't get images of the finished product but I DO have an early prototype falling over on the launchpad. The final version has a bigger fuel tank, larger LfO tank separating the two cargo bays, and custom landing gear that's actually pretty good (assuming it doesn't burn up on re-entry).
  4. Fireheart318

    Is there a Mk0 fairing mod?

    So I finally got around to adding the fairing to the game and it works great, except the base is slightly ahead of the rest of the fairing and it just doesn't look that great. What should I do to fix it?
  5. Fireheart318

    [1.5.0-1 + Backports] Kopernicus & KittopiaTech

    Are the examples still up to date? Specifically, I'm asking about the Planet with Maps tutorial - New Bodies/PlanetWithMaps/KopernicusPlanet.cfg Is there just a blank planet with textures and everything already set up? I just want to mess around with heightmaps
  6. Fireheart318

    What did you do on your first KSP Flight?

    My very first launch? I tried to make a plane and had no idea what I was doing. I spammed keys until something happened. It took me several days to realize I needed air intakes...
  7. I guess that's another reason for the Mk0 fairing I suggested as well. You could turn it upside down and put the engine on the second node.
  8. Devs and people who actually know what they're doing with mods, you know what to do! I want to point out the part where you mentioned parts in stock. IIrc, there used to be some sort of "in stock" system that never really went anywhere and eventually disappeared. I'd like to see that come back, as well as have everything else you said.
  9. I have two suggestions; Mk0 fairings/structural tubes, and Mk0 engine plates. They have very niche uses like protecting parachutes on SSTO escape pods and stuff like that, but they're still uses nonetheless.
  10. Fireheart318

    Is there a Mk0 fairing mod?

    Is there a mod that adds fairings that fit on Mk0/0.625m parts? And no, Tweakscale doesn't work on fairings.
  11. Fireheart318

    A beginner's guide to Kopernicus - The basics

    Hey, does anyone have a heightmap-based planet I could mess with? I'm not looking for anything fancy with water and atmospheres and stuff like that, just gravity and the ability to add a heightmap. I'm trying to make heightmaps with fractals but I need something to actually put them on.
  12. I'm trying to give kerbals flight powers. Yeah. I've found the file that controls kerbals, it's in the Squad parts folder under "Prebuilt" for those wondering, and I've given them the "ModuleResourceIntake" module and set it to "EVA Propellant' instead of "IntakeAir", using the "miniIntake" .cfg as a template. It hasn't worked. Could someone give me advice on how to actually give kerbals air intakes? I also want to know how to use the EVA pack with the parachute deployed, if that's even a thing that can be done without absurd levels of coding knowledge that I just don't have.
  13. Fireheart318

    [1.3.1, 1.4.4] Thor Tech v0.9.6.3 ~ [July 9, 2018]

    Also also also, the Warpjet engines cause the horizon to explode backwards when they run out of burst charge. Pretty cool but not on an engine. Also also also also, I did everything until the actual typing without touching the keyboard, including the copy-paste
  14. Fireheart318

    [1.3.1, 1.4.4] Thor Tech v0.9.6.3 ~ [July 9, 2018]

    How do you check thrust torque? Also, I'm not asking that you change the current Mk2 SHIEDLNIR. It should be a new part, as asymmetric parts have a lot of uses and it would probably screw up existing designs. Also also, I remember you saying something about generating oxidizer on the go. What part does that?.. I kiiiinda designed a whole plane around recharging a rocket engine using the Code Blue transpirators.
  15. Fireheart318

    [1.3.1, 1.4.4] Thor Tech v0.9.6.3 ~ [July 9, 2018]

    It's come to my attention that the Mk2 SHIELDNIR is not symmetrical (OCD kicked in and then I tested it with an SRB and it tumbled). Would it be possible to make a symmetrical version?