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Redstar

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Everything posted by Redstar

  1. Hey @sigma88 sorry to bother you but i cant get MM to take my custom configs are there any dependencies i should know of ?
  2. Hi there, I have always enjoyed playing on a 6.4 scale Kerbol system, however it seems that all the system rescale mods i use to use seem defunct does any one have any newer mods that work with current version of KSP? Ideally something that works with EVE or other cloud mods.
  3. does anyone have a config that will work with 6.4x kerbin ? mine keeps failing to add my ground stations...
  4. any one got a config to apply the fix to procedural fairings ?
  5. yes the ranges are correct and its showing the connection as linked to the other omnidirects but only locally thew dishes on the mun-com's are pointed to kerbin with sats on kerbin pointing back the network works around the mun and around kerbin but some where along the like there no connection between the two starting ksp now for screen shot
  6. Ok guys i know RT2 is not supported with 23.5 but i have heard of many people using it with no problem but iv encountered a problem. iv got 2 relay sats around the mun at about 1000k orbit. but for some reason its not relaying the signal through omni directional from directional dishes. so the signal is not getting through.
  7. Any one got the config to get TAC life support working with it ?
  8. My argument is not so much for probes I would be ok with there not being probes to begin with, but more for decoupler's to be placed in a logical location, a species that does not look to prevent unnecessary loss of life handicaps its self in terms of reproduction, and would be very unlikely to develop to the point where space exploration is viable.
  9. X-posted from the OCT 8 2013 KSP weekly. Yes it is going to be influx, but if we don't present our opinions in a civilized and concise manner, then how are squad meant to give us the game we want. My thoughts are that we should have two tech trees this current one for rookies and builds in to the existing tutorial system, and one that is closer to reality for them to play with in a true career mode once they have cut there teeth. Another thing I would like to say, if you will indulge me, is that I'm not a fan of this mindset that kerbals are like the Orks from the 40k universe, taking a look at the tech they can develop, there defiantly very skilled engineers who take great pride in there space program, just look at there buildings and there rocket parts, but there seems to be a stylistic clash between the way they are portrayed in different sources, this tech tree being a prime example with the swanky new space center with all the care and attention shown there and yet you mean to tell me no Kerbal piped up and said "humm I don't think that parachute can take more load than the crew compartment on its own" and invented a decoupler before you throw lives away. This needs to be sorted before it becomes a bigger issue, so Squad need to pick one style and stick with it you cant really have both as there mindsets that are mutually exclusive, and if not fixed now will blossom in to a design and user experience nightmare. TL;RD KSP's stylistic choices clash too much at the moment and this tech tree is a perfect example.
  10. The first time i got a orbital rendezvous, this was before we has the ui to make it easier, i just put one in a slightly higher orbit and waited
  11. one in a billion chances happen nine times outta ten
  12. Hey there, now i wanted to make a rover with a base station with folding down ramps but when ever i add a hinge to my craft the game crashes when i try to load it, any advice?
  13. KSP store here too, it feels like the SAS is fighting me all the time going "no red no i want to go this way im sure duna is very nice now but damn it im having fun"
  14. the 2.5 inline ones don't work they end up only work at one end. http://imgur.com/hrLzQl9 like so.
  15. The way I see it is we can only know what effect it will have after they have been playing, some people (like one of my housemates) love to make rockets that will never get anywhere and just make a boom, and that's ok the great thing about ksp is that it is what you make it, so if you want to make silly rockets cool, if you want to only do things in LKO cool, and if you want to build a huge floating laythe base have at it! All I'm saying is people can surprise you but hey im just a sicking optimist, but should worst come to the worst we can all just go to Eeloo as i dont believe many "dumb noobs" will be able to get there with out wiseing up All the best Redstar.
  16. Yeah I do, i use bundles like that as the first stage on my interplanetary craft.
  17. some one really need to change that "cant look at pictures" thing:(
  18. Can i request a upsized tri-coupler?
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