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quarrion

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  1. I played a little on my kerbalism + gpp + setii save and I encountered a few bugs: 1) As I noticed before, kerbalism does not treat tellumo and hadrian as planets with breathable atmosphere: I hyperedited myself there - kerbals definitely do not trust the atmosphere there - as you can see down here 2nd problem - while trying to land there I've learnt one thing - GPP + Real Chutes isnt the best idea ever - on physics warp, my lander started to oscillate and exploded. Landing there was either long and boring or James Bay style Log: https://pl.scribd.com/document/340609480/KSPlog
  2. Yay I've just installed fresh GPP install with Kerbalism and SETI and encountered this issue. That it is what I call community support! Kudos for that and this brilliant mod - you made me go back to KSP May I ask what is rald? Confirmed, works great: http://imgur.com/a/36Pxp Another question: is it intended, so that tellumo would have unbreatheable atmosphere or is it secondary to the partial support od kerbalism?
  3. Haven't this issue on known page - seems like global warming has struck Geal too View on KSC after splash-landing spaceplane Seems to go back to normal after reload
  4. Hello guys, we haven't heard from you for a long time - any dev update? I've just finished my studies and now I have way more time - I could help a bit with testing if needed. Awesome work so far, keep it up!
  5. That is some incredible piece of work, you guys should really make a paper out of it PS. Just a quick question - is the state of the sim saved between the sessions (launches of the game)?
  6. Hello, I'd like to post here updates of my attempt on Jool5 challenge - First: My design to get there: http://imgur.com/a/tO4ni Filippa: Laythe SSTO: http://imgur.com/GsK5oIT (didnt load to the gallery somehow)
  7. @Thalamask ,Thanks for clearing this out then Another inconsistency I found: (NFC) Near Future Construction is listed as allowed but B9 Fuel Switch isn't, while it is required by NFC (Nertea has switched to this in one of the latest updates). My current design relies heavy on octo-trusses so it is kind of life-or-death issue My design so far:
  8. @Thalamask KIS and KAS are on "greenlist" are they allowed or not then?
  9. Hey, I have a question - i'm midway the challenge when I realised that I set up one of my fuel lines on tylo lander backwards and I forgot to pack screw/anything to swap it. Can I send a probe with just this item (as refuelling mission which in other case I wouldn't need)? I imagine that dialogue: Jeb: Bill we have a problem, one fuel line is malfunctioning, you took your toolbox right? Bill: ... Crap I knew I forgot something
  10. Any chance of adding KSPRC visual pack? It contains Kopernicus but all planets remain in the same place - it completely revamps terrain and removes many negative height-map bugs
  11. Download link on spacedock seems to be broken. Awesome mod btw, Can't play without it
  12. I can confirm that OPM-VO works perfectly with OPM 2.0 (And KSPRC pre-release
  13. Hello, does pre-release work with OPM /OPM-VO or Ven stock revamp? Really great work @Proot, you are truly an artist. After downloading this mod and I just kept pushing "warp to the next morning" just to see sunsets. Somehow you managed to avoid this "dark-clouds-during-sunrise-and-sunset" effect - they look awesome and really realistic. And EVE is a killer!
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