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About DragonsForce

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    Explosive Engineer

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    Sigil, the City of Doors

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  1. Where's the vessel anchoring feature promised in this post? Did I just miss it in the changelog, did you forget to list it, or did you not actually implement it?
  2. A fantastic chapter, well done! Perfectly captures that feeling of sneaking around in the dark when you know there's not supposed to be anybody else there, but you definetly heard something.
  3. I saw. This might mean KIS and KAS will leave my (rather short) modlist... Not looking forward to checking every vessel for modded parts however. I'm pretty sure some of my larger projects have KIS containers...
  4. However, there is some good news: With the next update (KSP 1.11: Some Reassembly Required), we are getting a "vessel anchoring" system, as announced in this post. It remains to be seen if this actually fixes our issues or if it proves to be a summoning bell for the kraken.
  5. It's alive! Seriously excited to see this story finally move along. It's good to have you back.
  6. Loving all this, but the best part is definetly VESSEL ANCHORING!!!! Damn that was needed for a long time. Hope it doesn't end up a dinner bell for the kraken...
  7. I'm still here, always hoping to see a new update pop up when I visit the forums. I'd be quite sad if I had to say good-bye to the antics of those forgotten kerbals, but your situation does indeed not sound conductive to further missions. This thread inspired me (a long time ago) to actually build up a proper career savefile; including "useless" things like submarines (was pleasantly surprised that there actually are world-first milestones for going under the sea!) or sizable space telescopes (which was launched on an SSTO plane and now is my desktop background). If you do manage to som
  8. These look absolutly fantastic! I do hope that Eve stays purple however, it's such an iconic planet. (Not bashing the new texture, that is amazing imo)
  9. While I think that this is a fantastic idea, I unfortunatly don't have the time to play through a cycle in anything like a reasonable time for others to continue. As such, I'm afraid I won't be able to partake.
  10. Right?! I tried that with the little hinges built from stock parts, but could never get it to work properly.... Lots of RUDs in orbit.
  11. This looks really nice for the most part, looking forwards to it! Not sure if it's worth the asking price, but I definetly got more than my money's worth out of the base game, and it keeps development going. So take my money! Gotty say though, that crystal looks really out of pace on Kerbin. I don't think it will be nearly as bad on other planetary bodies, but it might pay to adjust crystal coulours to fit with the enviroment, maybe? Also, is that a SpaceX suit?
  12. I was completly with you, up to this part. Having this automatically enabled without an option to disable it is equivalent to having a big "Add 1.000 Funds" button always active on the KSC screen. Sure, you could ignore it.... But it would be there at every launch, reminding you that for some reason your little green men who just invented rockets by filling a trashcan with explosives already have a base on the mun. The second (smaller) issue is that you might randomly stumble upon the structure when landing on the mun. Same problem, there should not yet be a base there. Admittedly, the chanc
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