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Everything posted by DragonsForce
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
DragonsForce replied to IgorZ's topic in KSP1 Mod Releases
Ironic that you posted this... Considering point 6 in that post. I get it though, this seems more civil than reporting. -
Another thing that can be found on that post and not this one: "PS: Ask and you shall receive " We appreciate it.
- 300 replies
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- update 1.6
- release notes
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Maian's Stock ISS Replica (07.26.19 - STS-110)
DragonsForce replied to MaianTrey's topic in KSP1 The Spacecraft Exchange
This post has nothing to do with any mods. -
I don't have numbers, but it started to lag noticably after a few hours running the game, and a restart fixed it. This happened several times, and a memory leak was what I assumed to be the cause as well. A bug report should probably be submitted, if it has not already.
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The plot thickens (once more)!
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Ah, gotcha. I thought you were talking about stations that were already launched, since they said they used this technique " before [they] learned the magic of EVA Struts". Sidenote, while I agree that there should be a grey option, I don't think the white will look bad for these uses, especially for how I tend to use them: Bringing the size of large parts like the Hitchhiker or the Mobile Processing Lab down so I can use medium sized docking ports for my stations.
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If it is as with the previously revamped parts, they won't. The assets are still present, you just won't get them when building new ships.
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A "KSP Loading..." Preview: The FL-A5 and FL- A10 Adapters
DragonsForce replied to SQUAD's topic in KSP1 The Daily Kerbal
We shall see. I have never looked at the code, so I really can't say what keeping them in would cost. I just know that so far, they are all still in. -
A "KSP Loading..." Preview: The FL-A5 and FL- A10 Adapters
DragonsForce replied to SQUAD's topic in KSP1 The Daily Kerbal
I don't think having the assets in the game costs much performance, if any. Thus, I don't see why crafts should be broken, the assets can just remain hidden so stuff continues to work. -
A "KSP Loading..." Preview: The FL-A5 and FL- A10 Adapters
DragonsForce replied to SQUAD's topic in KSP1 The Daily Kerbal
No, I'm pretty sure I won't have to deal with it, they are not going to do it. So far at least they have not done it; the old parts are even still available via some roundabout methode iirc. My old crafts definetly still work. -
A "KSP Loading..." Preview: The FL-A5 and FL- A10 Adapters
DragonsForce replied to SQUAD's topic in KSP1 The Daily Kerbal
No. That is not a thing you can or should do with a published game. The fun in WoW comes from grinding, right? So let's just overhaul a class, doesn't matter that that breaks old chars, just grind out a new character! -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
DragonsForce replied to IgorZ's topic in KSP1 Mod Releases
This is what I expect it to look based on previous versions (image taken from the KIS handbook) This is what it looks like for me. There is no visual indication of the object to be placed before I actually place it down. EDIT: I just discovered that this still works for the old parts. It does not work for several of the new parts however. (I tested the non-batterie pylon and the two transfer pipe parts) -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
DragonsForce replied to IgorZ's topic in KSP1 Mod Releases
How the hell do I use the new ports to connect in flight (Yes, I have the 1.5 version of KIS and KAS installed)? Placing down pylons, attaching ports and everything works fine, but I can't interact with the ports (Only available option is Aim/Reset camera). EDIT: Nevermind, figured it out. If anyone else is wondering: Only certain parts can act as a cable sorce now, can't start a link at a port. Also, EVA attachment does not give me a "preview" for placement anymore, I have to guess where the part will end up. Is that intentional? (I guess it would be a KIS issue and not KAS, but whatevs) -
Real life is always more important, good luck with whatever you are doing! That ship looks damn impressive though.... And am I seeing a Dyson Sphere, or just a weird render?
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Kerbal Space Program update 1.4 Grand Discussion thread.
DragonsForce replied to UomoCapra's topic in KSP1 Discussion
Oooookay, so: Parachutes: cool, only thing I would have done differently is to make it an equipment option for all Kerbals, not a thing EVERY high-level Kerbal has. Colour options: Neat! (Although I wish there was more than a teaser for the DLC) The flash explosions now produce, visible even from kilometers away: Neat! Editor switching: Thank god! Pre-naming vessel parts: Useful, I'll probably never use it New parts: Kinda neat, I guess. Bug: Symmetry mode indicator not working (may not be consistent, have not tested) Engine sounds: Okay, this will be longer. -Startup/shutdown sounds on rocket engines are louder and more powerful than actual engine sounds. This is bad. -Also, why is the shutdown (or on some engines, the startup) sound a cymbal? I'm no expert, but I don't think engines sound like that. -Thumper SRB lacks a bit of power, other SRBs are good. -Panther engine: That sound is just bad, and the afterburner (especially the change between modes) is even worse. -The new sounds for the Juno and Wheesley are ok IMO, but the old ones were better. -Spoolup/spooldown on the airbreathing engines (soundwise) takes to long, especially on the engines with several modes. -Comparing the Rhino to the Twin-boar, the Rhino is to weak. -
That is awesome! Did you show it to Mr.Manley yet?
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Oh man those are COOL!
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Daaaaaaaaaaaaamn!
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Damn that's an amazing image! You have outdone yourself!
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While that certainly is cool, I fail to see how it is KSP fanart....
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Question is, will new versions still spawn every cycle? EDIT: Derp, I think I remembered that wrong, they just forgot what they were doing and left, right? Only the orangesuits spawned new?
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Yes. Totally only for Rosuki and not for us as well.
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KSP Challenge: Landing like Elon does!
DragonsForce replied to Darth Badie's topic in KSP1 The Daily Kerbal
Tried the fins, didn't help. And the boosters above the craft just don't work with the aesthetic I was going for; ended up just encasing it in a fairing, not 100% happy with that though. -
KSP Challenge: Landing like Elon does!
DragonsForce replied to Darth Badie's topic in KSP1 The Daily Kerbal
Ok, now I am impressed. This basically is what I tried creating the whole weekend, without success... Always flipping out mere seconds after launch.