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RavenCarci

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  1. Specs: Not pictured: 2560x1440 (32 bit)(165Hz) Severity: Medium, Players may expect countdown to start when they stage Frequency: Medium-low, depending on how often a player reverts to launch Description: When launching a rocket from the VAB, the countdown starts, proceeds, and is skippable as normal. If you revert to launch mid-flight, the countdown does not start when staging, and instead immediately activates the first stage. I expected the countdown to start. Issue occurs with nearly all rockets I have tried. Issue occurs regardless of whether the countdown was skipped or not. Here is a video showing the bug: Quicksave message is just because the load quicksave keybind overlaps with shadowplay's record keybind, issue occurs without activating shadowplay.
  2. Might be referring to the steam screenshot key, which for me was default F12, but I just changed to F11 to avoid the aero menu. They're all in Steam/userdata in some unintelligible numbered folders. Easiest to just open the image in steam>right click>browse to screenshot
  3. Maybe whatever spawns the flyby ships in the main menu spawned that ship near the launchpad for some reason
  4. Looks like it might be one of the main menu ships, you can almost see the kerbal on the seat.
  5. I am not very bright it seems. Thank you.
  6. Any idea on how I should install this without the .unitypackage?
  7. There is an option in the weapons manager settings window called "peace mode" that stops all guard-moded vessels from engaging
  8. Having the same issue of crashes during game load. My logfile seems to reflect commanderbunbun's errors just before the crash. log: https://pastebin.com/nDh4CvXm mods I have installed: https://imgur.com/a/K14grIy
  9. Thanks for the help! It was definitely the Physics Range Extender mod.
  10. I appear to be experiencing a physics bug. After orbiting/leaving atmosphere my ships begin shaking like this: The shaking changes as the ship moves around the orbit: The shaking occurs on all craft (even ones that have been stable before), and can break the ships apart. I am running 1.2.2 This is a list of my installed mods: Thanks in advance for any help!
  11. How well does this plugin work with the 32u4 (Arduino Micro)? Does the software use the built in USB functionality or the serial pins?
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