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Max-Q

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Posts posted by Max-Q

  1. The RV-1 'Cub' Vernier Engine has a way to big flame/plume.

    This config seems to fit better:

    @PART[LiquidEngineRV-1]:FOR[RealPlume]:NEEDS[SmokeScreen] // RV-1 'Cub' Vernier Engine
    {
        PLUME
        {
            name = Kerolox-Lower
            transformName = thrustTransform
            localRotation = 0,0,0
            flarePosition = 0,0,0
            plumePosition = 0,0,0
            plumeScale = 0.1
            flareScale = 0.1
            energy = 0.4
            speed = 0.8
        }
        @MODULE[ModuleEngines*]
        {
            %powerEffectName = Kerolox-Lower
        }
    }

     

  2. I found it difficult to make the Orion reaction control system work reliably and fuel efficient. I am posting my config here in case someone finds it useful.

    Keep the RCS in the command module disabled until just before service module separation to preserve the Hydrazine for attitude control during reentry.

    RCS_config.png

    P.s. the setup works well in KSP but I am unsure how far it reflects reality.

  3. The download zip contains some craft files you can copy into Ships/Vab for example. Unfortunately they were broken (parts shifted) in the last version (at least for me).

    The suggestion to build the ships from scratch applies only when you have the realism overhaul patch installed.

    As stated on the first post Texture Replacer & Hangar Extender & Firespitter Plugin are recommended.

  4. A new release of the realism overhaul config is ready to download.

    Latest release from here: https://github.com/Max-Q/Space-Launch-System-Realism-Config/releases

    Changes since last post:

    - Working thermal protection system with close to real world behavior (lifting reentries returning from moon is possible)

    - Working parachute with real world stats

    - Correct names/  manufacturer for parts

    - File clean-up 

     

     

  5. @Sobol The first release of the improved Realism Overhaul config for SLS Part pack is ready to download.

    Download the latest (1.3.03 at the time of writing) release from https://github.com/Max-Q/Space-Launch-System-Realism-Config/releases.

    To install it, copy the RealsimOverhaul folder from the downloaded zip-file into the GameData folder of your KSP installation.

    Do not use saved vehicles, build them from scratch with fresh parts. Otherwise the parts might keep the characteristics of an older config.

    The release was tested with SLS Part pack version 1.3.01 in KSP v1.2.2 with Realism Overhaul v11.4.1. (RO is, or was till recently, not ready for KSP 1.3.)

    Known Bugs

    Things @Sobol maybe can fix:

    Things @Max-Q should fix:

    • A ton of small inconsistencies and inaccuracies
    • Set all title, description and manufacturer
    • Clean up engine configs (adapt real plume config)
    • Sure more to come

     

  6. 18 hours ago, Rocket-man said:

    I noticed none of the separation motors or tower appear to work.  Do I just need to past PBAN in as the resource for these in the config?  Not really confident messing around with config files yet.

    Ok I checked it and the thrust was 10 % to weak and the burn time was 5 times to short. in real life they have 20000 pounds for 1 sec. They still use "SolidFuel" for the moment, maybe I change it in future. I will upload the fix to the GIt repository this weekend.

     

     

  7. As other people I am having trouble with the paylaod fairing (8.4m in RO/RSS). After some experimenting I am pretty sure that the problem is not the separation but that the mesh colliders are somehow wrong.

    The colliders look ok in Collide-o-Scope, but the fairings behave like they are full halfs. You can actually place things on top of the empty, laying, fairing half and it does not fall inside the fairing.

  8. On 3/4/2016 at 5:40 AM, Solar424 said:

    I'm having a problem with the included Saturn V. When I try staging after TLI the LM stays attached to the 3rd Stage. Has anyone else had this problem?

     

    Yes, I have currently the same problem. When, I ignite the small decoupler under the LM engine bell it has catastrophic consequences.

    Under RO/RSS and the recommended mods.

     

    I choose to go to the Moon in this game and do the other things, not because they are easy, but because they are hard!

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