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Everything posted by SpartanJack17
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
SpartanJack17 replied to Gameslinx's topic in KSP1 Mod Releases
Just in case anyone else is wondering about the scatters not being solid, it seems to be a problem with the latest bleeding edge kopernicus version. So either play on 1.9 or just put up with it until a new kopernicus comes out.- 1,614 replies
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- kopernicus
- beyond home
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The Devs have said quite a few times that they're not adding warp drives, warp gates, or anything of the sort. The furthest future technologies they're interested in are fission and fusion engines, anything past those they consider too speculative for ksp.
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
SpartanJack17 replied to Gameslinx's topic in KSP1 Mod Releases
That's storage, not ram. You don't have 1tb of ram. -
For reference here's a screenshot with scatterer but no clouds (thanks to an EVE bug).
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Just to make sure there isn't anything going wrong, is the scatterer effect supposed to be this "thick"? It's difficult to see where land is from orbit. I'm using the latest 0.0540 version of Scatterer. If it is supposed to look like that it's fine, but to me it looks thicker than the screenshots of Kerbin people have posted in the thread.
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KSP 2 will ruin the original
SpartanJack17 replied to Thelizard's topic in Prelaunch KSP2 Discussion
Yeah, because KSP does have core flaws that can't be fixed with an update. I don't understand how it's a bad thing to admit that, since not admitting it would just mean we'd never get a version of KSP with major new gameplay. -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
SpartanJack17 replied to Theysen's topic in KSP1 Mod Releases
Alright, turns out ROEngines was somehow responsible for the missing FASA engines, I went through removing mods a few at a time to narrow it down and that was it. Is that intended? Thinking about it it makes sense for it to remove identical engines from other mods since it's supposed to streamline things, the problem is I "needed" the particular models from FASA, and some engines just weren't there, like the baby sergeant rockets for early US probes.- 2,178 replies
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- realism overhaul
- rss
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
SpartanJack17 replied to Theysen's topic in KSP1 Mod Releases
Oh, I see. Never mind then.- 2,178 replies
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- realism overhaul
- rss
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
SpartanJack17 replied to Theysen's topic in KSP1 Mod Releases
Ok, so I'm not the only one with the problem. I guess the question is if those FASA engines/launch clamps just aren't supported by RO now, or if we both have something wrong with our installs.- 2,178 replies
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- realism overhaul
- rss
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
SpartanJack17 replied to Theysen's topic in KSP1 Mod Releases
Yes, there's just one FASA, not a RO version and a non-RO version. I also have launch clamps that are using the models from FASA, but they're from the ROEngines mod, not FASA itself. The problem is that FASA contains some specific engine models that aren't in other mods, so for example even if I have the LR-105 I don't have the LR-105 that fits onto the bottom of FASA's Atlas fuel tank with the fairing.- 2,178 replies
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- realism overhaul
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
SpartanJack17 replied to Theysen's topic in KSP1 Mod Releases
Some FASA parts seem to not be showing in the VAB, and aren't available when I try to load craft built using them. I've checked the mod folder and tried using it on a non-RO install and those parts are there, so my best guess is that the problem is with the RO configs. It seems to be all/almost all the engines that are missing, as well as the launch clamps. Are those just not compatible with RO anymore?- 2,178 replies
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- realism overhaul
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Would you mind sending it to me as well? Unless that PR's going through.
- 690 replies
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- persistent
- persistentrotation
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But RSS already works in 1.4, so I'm not sure why this is necessary. I'm also not sure about the etiquette behind modding, but it seems a bit rude to fork someone else's mod without talking to them about it first. I'm pretty sure that if you made a good update and talked to them about it they'd have let you add it to the github for the official RSS,
- 30 replies
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- real solar system ksp 1.4
- real solar system
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That's happening because your computer is struggling to render all the particles. You might have more luck reducing the number of particles, to do that go to the smokescreen folder in gamedata, open SmokeScreen.cfg and change the maximumactiveparticles number to a lower value.
- 1,294 replies
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- tweakscale
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There's a limit on how many particles can be shown at a time, and with lots of engines you're hitting that limit.
- 1,294 replies
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- tweakscale
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
SpartanJack17 replied to Thomas P.'s topic in KSP1 Mod Releases
Kopernicus is version locked, it's specifically made to only run in the version of the game it was made for. -
[1.3.x] SETI, Unmanned before Manned [Patreon]
SpartanJack17 replied to Yemo's topic in KSP1 Mod Releases
I don't suppose the unmanned before manned tech tree is mirrored on github etc? Spacedock's currently down due to a DDOS, so it can't be downloaded. Looks like it's back up.- 2,515 replies
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- greenhouse
- unmanned before manned
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DLC is just the new word for expansions, which have been around for decades. DLC is bad if its just horse armour or new skins, but this does sound like it adds actual stuff.
- 1,169 replies
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- 4
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- expansion
- kerbal space program
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[1.7.2] KK Launchers - Delta, Atlas Pack
SpartanJack17 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
It's on the front page of this thread. Please read before posting. -
fixing lag abit
SpartanJack17 replied to mrgreco's topic in KSP1 Technical Support (PC, modded installs)
Force open gl decreases performance, and by a decent bit. It just also reduces RAM usage. You should only use it if your computer has 4gb of RAM or less, and you should never use it in 64 bit KSP. -
Realism Overhaul Discussion Thread
SpartanJack17 replied to NathanKell's topic in KSP1 Mods Discussions
Just copy your ksp folder. It'll work perfectly no matter how many copies you have, even if you own it on steam. -
It's easy to tell if it's windows 10, if your start menu looks something like this then that's what if it is. If pressing the start menu gives you a full screen thing then it's windows 8. If it is windows 10 then try the windows key and Prt SCr at the same time. If it works the screen will dim for a second. To use fraps just open it, right click the little icon in the taskbar and go to "screenshots". Then just choose the folder, button and format you want.
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So what version of windows does it have? I'm sorry, it's just that like I said earlier windows has been able to do screenshots for almost 20 years, so it's unlikely that that's the problem. Have you tried Fraps? It's a free program that lets you set up a shortcut to take and save a screenshot. If all else fails third party programs are usually the way to go.
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So you don't have one then? It's usually down on the bottom row near the spacebar. What version of windows do you have? If it's windows 10 you can press the windows button and printscreen at the same time to save a screenshot to the pictures folder. If you're on mac or linux I'm afraid I have no idea.