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Everything posted by SpartanJack17

  1. SpartanJack17

    [1.4] PersistentRotation 1.8.5

    Would you mind sending it to me as well? Unless that PR's going through.
  2. But RSS already works in 1.4, so I'm not sure why this is necessary. I'm also not sure about the etiquette behind modding, but it seems a bit rude to fork someone else's mod without talking to them about it first. I'm pretty sure that if you made a good update and talked to them about it they'd have let you add it to the github for the official RSS,
  3. That's happening because your computer is struggling to render all the particles. You might have more luck reducing the number of particles, to do that go to the smokescreen folder in gamedata, open SmokeScreen.cfg and change the maximumactiveparticles number to a lower value.
  4. There's a limit on how many particles can be shown at a time, and with lots of engines you're hitting that limit.
  5. SpartanJack17

    [1.7.0-1 + Backports] Kopernicus & KittopiaTech

    Kopernicus is version locked, it's specifically made to only run in the version of the game it was made for.
  6. SpartanJack17

    [1.3.x] SETI, Unmanned before Manned [Patreon]

    I don't suppose the unmanned before manned tech tree is mirrored on github etc? Spacedock's currently down due to a DDOS, so it can't be downloaded. Looks like it's back up.
  7. SpartanJack17

    KSP Making History

    DLC is just the new word for expansions, which have been around for decades. DLC is bad if its just horse armour or new skins, but this does sound like it adds actual stuff.
  8. SpartanJack17

    [1.4.3] Launchers Pack - SpaceX Pack V.5.3 (Released April 18th)

    It's on the front page of this thread. Please read before posting.
  9. SpartanJack17

    fixing lag abit

    Force open gl decreases performance, and by a decent bit. It just also reduces RAM usage. You should only use it if your computer has 4gb of RAM or less, and you should never use it in 64 bit KSP.
  10. SpartanJack17

    Realism Overhaul Discussion Thread

    Just copy your ksp folder. It'll work perfectly no matter how many copies you have, even if you own it on steam.
  11. It's easy to tell if it's windows 10, if your start menu looks something like this then that's what if it is. If pressing the start menu gives you a full screen thing then it's windows 8. If it is windows 10 then try the windows key and Prt SCr at the same time. If it works the screen will dim for a second. To use fraps just open it, right click the little icon in the taskbar and go to "screenshots". Then just choose the folder, button and format you want.
  12. So what version of windows does it have? I'm sorry, it's just that like I said earlier windows has been able to do screenshots for almost 20 years, so it's unlikely that that's the problem. Have you tried Fraps? It's a free program that lets you set up a shortcut to take and save a screenshot. If all else fails third party programs are usually the way to go.
  13. And that's with steam screenshots? Have you tried the screenshot system that's built into windows?
  14. So you don't have one then? It's usually down on the bottom row near the spacebar. What version of windows do you have? If it's windows 10 you can press the windows button and printscreen at the same time to save a screenshot to the pictures folder. If you're on mac or linux I'm afraid I have no idea.
  15. So you press f1 and nothing shows up? Does your keyboard have a "fn" key? Because if it does you might have to press "fn" and "f1" at the same time. This is especially likely if you have a laptop, but quite a few keyboards are like this.
  16. You can still do f1 for screenshots if you have KSP on Steam, it doesn't change anything about that. The screenshots are stored in a folder in your KSP install folder. Also Windows has been able to do screenshots since Windows 98, so your computer can't be too old to take screenshots, unless it's also too old to run KSP.
  17. SpartanJack17

    Mars Series

    Ah. How'd you find it?
  18. SpartanJack17

    Mars Series

    I may have been at the same event. Were you at the one in Sydney?
  19. If you upload a screenshot here I can tell you if it looks right, I have a working OPM install to compare it to, as do a lot of other people here (I imagine).
  20. The .version file in the latest update seems to be wrong, the AVC keeps telling me to update.
  21. I have suggest the newer GTX 1060 over the older 970, if you want a cheaper option. From what I've seen they're priced pretty much the same, but the 1060 will perform quite a bit better.
  22. I have to say, I'm feeling pretty good about my guess.
  23. SpartanJack17

    Enuff is enuff

    The thing you don;t seem to get is that the Nyan cat is important (and has nothing to do with 64 bit). Back before 1.1, when 64 bit was an unofficial "hack" the nyan cat was used as a way of warning users that 64 bit wasn't supported. Ever since 1.1 64 bit has been both completely stable and supported, so you're going off some outdated information when you talked about 64 bit being buggy. In this the nyan cat is there because (at the time of your post) 1.2 was in prerelease, and the mod showing nyan cat was a dev build. Again, the nyan cat was only there to warn you that it was a dev build on a prerelease version, not to "insult the 64 bit version" or whatever you think. It's definitely not done out of spite, it's just a funny way of indicating that it's not a final version of KSP/ModuleManager. When the "final" version of Module Manager for 1.2 is released nyan cat won't be there.
  24. SpartanJack17

    Update 1.2 Pre-release is here!

    The parts overhaul is just some new models and textures for parts. You just install them like a mod.
  25. SpartanJack17

    Update 1.2 Pre-release is here!

    Then report it to the tracker. But I just tested it on the ground and in orbit, and EVA seemed to work fine.