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_Krieger_

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Everything posted by _Krieger_

  1. Where are you getting that? my Steam doesn't give me the Prerelease option. THE HYPE IS REAL!
  2. So when will those awesome revamped parts be added to the stock game, KSP 1.3? Can't wait for 1.2 to go into public testing! Cheers
  3. I've had something similar happen to me, and I also had the signal mechanic in Kerbalism fail.
  4. Oh okay, I'm sorry for bothering you, should have tried that in the first place.
  5. Will the ability to switch textures in the upper stage tanks be added in the future?
  6. Awesome, glad to see this wasn't abandoned!
  7. Cool, take your time, I know how it is when you have a lot going on, keep up the great work! Cheers
  8. Are the different sizes still planned or have they been dropped?
  9. Wow,that's great, I didn't realise you made the texture files available. You're killing it with these parts awesome job!
  10. One suggestion I'd make would be to make the stripes thicker and move them over so the edges are in the middle of the engine covers, where the fins are placed, as was the case with both the Saturn V and the 500F paint jobs, or maybe there could be some sort of texture switching between paint jobs and writing as already mentioned.
  11. Wow, this mod is really taking FASA`s place, great work! BTW are you going for a Saturn 500F paint job with the black ring on the S-IC?
  12. I've made a RealPlume config for the descent engine if anyone's interested. http://imgur.com/a/NSnrU @PART[bluedog_LEM_Descent_Engine]:NEEDS[RealPlume,SmokeScreen] { @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = Hypergolic-OMS-White } PLUME { name = Hypergolic-OMS-White transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 plumePosition = 0,0,0.5 flarePosition = 0,0,0.3 fixedScale = 0.4 energy = 1 speed = 1 } }
  13. Are those going to be RSS only or there will be stock balanced patches down the line?
  14. I'd recommend making the ullage motors a separate part from the S-II interstage, since Apollo 4-6 had 8, Apollo 8-14 had 4 and Apollo 15-Skylab didn't have them at all.
  15. Awesome shots, BTW your orbits are inclined because the default launch site is in Cape Canaveral, which is is 28 degrees north of the equator. if you want to launch from an equatorial launch site get he KSC switcher add-on and select Kourou, French Guiana. Cheers
  16. It looks like you don't have the Canadarm mod in this install.
  17. I would love to play with the stock version, not all of us use RO, outstanding work on the modelling and texturing @DECQ, you make some of the very best realistic looking mods out there! Cheers!
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