• Content Count

  • Joined

  • Last visited

Everything posted by ChickenBot448

  1. I Seem to have a problem with the R7 rocket's core vernier thrusters. Whenever the 4 boosters detach, the rocket begins to veer off course to the left or right. Now, this normally wouldn't be a problem with any other rocket. However for one reason or another, the R7 core stage doesn't have yaw control. I have followed the in-game description very closely and attached the verniers thrusters in 2x symmetry, but it doesn't solve the problem and i resort to either firing my launch escape system, or try to correct it via spin-stabilisation, which works about 0.01% of the time. Are the thrusters bugged or am i not attaching them to the rocket properly.
  2. Firstly, Welcome to the Forums! As to Ground ops, it haven't been released yet and won't be for some time. Only the Space probes are until Akron (Creator of the mod) can make the rovers work
  3. Managed to find the log. It was hidden outside the Game files because of Steam, but did some magic and got it.
  4. The thing is, there is no output_log to get as i haven't had a crash, and the "Message Log" doesn't seem to exist. I never understood how to get these mods to work properly anyway because i just play these for fun, but i can't give you the log if i can't find it. I'll need to figure out a way to get it so you can have a look at it.
  5. I think i may have either an installation issue or a bug, but every vessel I launch has a [Avionics System] Initialization Error, Read Message Log, and this only appeared after i installed MAS and i can't figure out what the hell is happening
  6. Correct me if i'm wrong, but it doesn't seem possible to launch the IUS from a Space Shuttle model. I tried to launch Magellan (one of the 3 inter-planetary probes launched from the shuttle) from a stock Mk 3 cargo bay, and all that happened was the solar panels broke off and then the probe exploded into non-existence. I think the probes might be too big to be launched from a shuttle, but i would like to know if there is any way of getting the probe out without completely destroying it.
  7. I Think i have a bug or i might just have been blind but the selection of arms for the Saturn IB/V are gone from the parts menu. The Crew Access arm and the BDB arms are gone, with only 2 1.875m arms left. Has the mod been updated to only have these arms, or am i have i got some sort of bug/screwed up installation?
  8. Sorry if this question has been asked before, but is there any plans to revive the Atlas V pack, since it seems to have been "Dead" for quite some time and although i absolutely love the Falcon rockets, I haven't seen any other Atlas V mods that have this amount of quality in them.
  9. Oh, i don't know how i couldn't guess it was from Raidernick's version, considering i have the mod
  10. How did you get the telescope to move after you got into orbit, i know the real Skylab did that, but i can't find any part in BDB that does that
  11. I have a problem with the Dnepr rocket, when it launches, whether it's in a silo or i'm using launch clamps, as soon the the first stage engines fire, the rocket tumbles and crashes. I've followed at the steps building it and I've tried several time to fix it during launch, but they don't work
  12. I'm sorry, WHAT! That doesn't seem healthy for you to maintain that many mod. I mean, the mods you maintain are amazing, but my god
  13. The Spark Ignition method had worked on a similar system, Nasa's Project Morpheus and was proven to be feasible, but not the best way to do things, so SpaceX probably wouldn't change things if it already works, as you said "do not fix what isn't broken".
  14. No, it appears that you can only add 1 parachute to it. The drogue or main chute should be enough for the probe to land safely on planets.
  15. Thanks! The Shuttle works great and i don't mind that it cuts off at the end since i can barely hear the countdown after the rocket launches
  16. The Dragon V1 trunk in the mod has a solid fuel booster which i guess is for de-orbiting, however i don't think this is in the real life version. And the open hatch is used by the Canadarm 2 on the ISS for docking, however there is no stock equivalent for it in-game and the only way to get the arm is by downloading a mod that uses Infernal Robotics
  17. There is the Chinese Launchers pack with the creator mentioned, however it's hasn't been updated since 1.2.2 and doesn't seem to work with the stock game. I think the pack only works with Realism overhaul
  18. I think the mod might be messing with anything stock, because when i go and try to load up a saved craft using the overhaul, it says it has invalid parts. I know that they are there because i can see the damm parts!
  19. Really? Well, i'm launching a shuttle! Edit: Discovered a problem with it, it uses OGG files and because i pretty much never have time to change the audio clip to OGG, i think it would be better to post it here(plus i think people would like a shuttle launch countdown) Audio starts at T-31 seconds.
  20. Is there any plan to add the Space Shuttle countdowns in the mod?
  21. I love this mod so much, mainly because it has one for different size command pods and the stock one can't even decouple itself, where these ones can
  22. Appears that the * Link just re-directed me to Spacedock. My mistake, at least i can now use the mod
  23. Is there any possibility of this mod being re-released? I can't access this since * is dead and the FASA RPM mod still works with 1.3.1
  24. The this is, i'm not using Mechjeb, i'm just flying it manually, although it only seems to be affecting the Almaz station and the Soyuz