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Posts
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About me
Crispified by Re-entry
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Location
A workshop somewhere in Australia
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Okay so this is the kerpedo. [original name i know] range of ~16 km with turbo or who knows without. speed of ~30 m/s mods. tweakscale bdarmoury i don't know how to do photos here but there are some on kerbal x https://kerbalx.com/Reaper_works/Kerpedo Instuctions move to water point and shoot
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Reaper_Works changed their profile photo
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Launch Escape System Challenge!
Reaper_Works replied to ZooNamedGames's topic in KSP1 Challenges & Mission ideas
How Many screenshots. is three all right? [UI, in flight, on pad] -
What parts do you find especially unrealistic
Reaper_Works replied to kBob's topic in KSP1 Discussion
xenon gas. it is a noble gas and therefore unable to be ionized. however the engine works by "emitting ionized xenon gas through an exhaust port" -
Can anyone explain this to me?
Reaper_Works replied to Stoney3K's topic in KSP1 Gameplay Questions and Tutorials
Mk2 stuff does need to be nerfed -
Maritime Pack & Submarine Pack 2.0 Dev Page
Reaper_Works replied to BT Industries's topic in KSP1 Mod Development
kottabos gaming did a mod spotlight, ask him perhaps. -
Hey can you give me permissions to release your Submarine mod on spacedock.info. i really liked the video that kottabos games did ion it so if you could give others with 1.05 a opportunity to enjoy it that would be apsolutely great.
Thankyou for your consideration.
Reaper Works.
P.S. I would need a copy of the mod.
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Surviving a Fast Atmospheric Reentry
Reaper_Works replied to Sovnheim's topic in KSP1 Gameplay Questions and Tutorials
Just for a little speed like if you are slightly to sharp angle or that stuff. also i think they are physics less -
ksp crash many times
Reaper_Works replied to hydrastik's topic in KSP1 Technical Support (PC, modded installs)
to many mods. try lowering visual settings -
Surviving a Fast Atmospheric Reentry
Reaper_Works replied to Sovnheim's topic in KSP1 Gameplay Questions and Tutorials
maybe use sepratronsto bleed a few metres/seconds of speed -
What should i use my science on?
Reaper_Works replied to BoggyDG's topic in KSP1 Gameplay Questions and Tutorials
Pick planes or rockets and get those parts -
Stock boat design, stuck at 30m/s
Reaper_Works replied to Madscientist16180's topic in KSP1 Gameplay Questions and Tutorials
air intakes on wings provide pretty good hydrofoils -
KIS - Changing Volume
Reaper_Works replied to QuietElite's topic in KSP1 Gameplay Questions and Tutorials
fuel tanks have a glitch were they INCREASE the volume of containers... but the add mucho mass