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Reaper_Works

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Everything posted by Reaper_Works

  1. Okay so this is the kerpedo. [original name i know] range of ~16 km with turbo or who knows without. speed of ~30 m/s mods. tweakscale bdarmoury i don't know how to do photos here but there are some on kerbal x https://kerbalx.com/Reaper_works/Kerpedo Instuctions move to water point and shoot
  2. How Many screenshots. is three all right? [UI, in flight, on pad]
  3. xenon gas. it is a noble gas and therefore unable to be ionized. however the engine works by "emitting ionized xenon gas through an exhaust port"
  4. kottabos gaming did a mod spotlight, ask him perhaps.
  5. Hey can you give me permissions to release your Submarine mod on spacedock.info. i really liked the video that kottabos games did ion it so if you could give others with 1.05 a opportunity to enjoy it that would be apsolutely great.

    Thankyou for your consideration.

    Reaper Works.

    P.S. I would need a copy of the mod.

  6. Just for a little speed like if you are slightly to sharp angle or that stuff. also i think they are physics less
  7. maybe use sepratronsto bleed a few metres/seconds of speed
  8. also spinning madly when reentering works really well, even try to start to tumble. as long as your plane can recover
  9. fuel tanks have a glitch were they INCREASE the volume of containers... but the add mucho mass
  10. some times when i use dual mode jet engine when i switch to dry mode i get about 0.1 thrust. Is this your Bug
  11. i belive that full ore tanks sink quite well.
  12. Try releasing some of your graphics stuff. i find the game works much better with areodynamic affects at low
  13. Spacedock. the one and only mod site i use
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