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King Something

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Everything posted by King Something

  1. It should be, so long as your plugins are up to date.
  2. Whether it takes three weeks or three months, I'd like -- and I'm sure I'm not alone in this -- I'd like for you to release it when it's ready to be released, and not a second earlier. I'd rather have a serviceable OPT tomorrow than a half-arsed OPT today. ---- Anyway, I was browsing the internet the other day, looking around for other KSP mods. And while I was on the internet, I found this. Something else that I found was this -- it's a bunch of older OPT releases, from 1.4.9 through 1.7. I don't know if there are any parts in those packs that you haven't already uploaded to the community maintenance pack, but if there are, you'll probably find them there. And to anyone else who thinks about downloading any of those older releases, keep in mind that A) the landing gears do not work in KSP 1.1.x, and probably will never work in future versions of KSP; and B) due to the file names and other factors, the parts in the various packs might not necessarily be cross-compatible with each other.
  3. Welcome to the forum! Read the link in @blowfish's signature for details on how to get support for your problem(s). In this case, I'd wager you don't have the latest versions of the necessary plugins installed properly. Post a link to your game log file and @blowfish or another modder will take a look to see what the problem is. (But for the love of Ookami Suwako-Sama, don't post the log in the thread proper! It's a wall of text that makes War And Peace look like a convenience store receipt!)
  4. https://brohlsoft.de/apps/ckan/0A22272A0429/ALCOR/0.9.4 This link seems to work.
  5. It's been removed. 1.0.x landing gear, landing legs and rover wheels are not compatible with 1.1.x.
  6. An update to make this compatible with 1.1.2 isn't really necessary, because KSP 1.1.3 will be arriving Soon™ and this is a parts pack. Assuming you have no other mods installed except dependencies (no Raster Prop Monitor, no KJR, no nuthin'), nearly everything except the landing skids works in 1.1.2 and should work in 1.1.3; I say "nearly" because the Hatch Door part has a "hatch obstructed" fault, as well as the yellow double doors. With mods, LLL should work fine, although config files may need to be created or edited depending on the other mods -- for example, the Radial Bridge part isn't completely compatible with Connected Living Space unless you add a passableWhenSurfaceAttached = true flag to the CLS config file for LLL. Other radially attached, crewable parts need that flag and need to be attached to a part (LLL or otherwise) with a surfaceAttachmentsPassable = true flag for crew transfers to and from those parts to be possible. Almost none of the LLL parts have either flag. --- ....Speaking of the Radial Bridge, its IVA is wider than the part's exterior model, and seems to be behind the side windows -- their outlines are visible from the cockpit in IVA. The other parts which share that IVA model (eg MkV Hog) don't have that problem, and it's a purely aesthetic problem anyway. Also, it could use some RPM/ASET props to un-empty the empty dashboard; since the licenses allow it, hopefully someone might make it happen.
  7. That's in the B9 Legacy pack, separate from the main B9 Aerospace pack utility tab, per the guy who is actually one of the guys who make this mod. Download links to the three packs (Main, HX and Legacy) are in the first post of this thread.
  8. For best results, try deleting the portion of B9 that you put into your GameData folder, and reinstall B9 (base) in its entirety. Even the parts you don't intend to use, like the S2 parts.
  9. You probably deleted files you shouldn't have deleted.
  10. There are two sets of struts in B9, identical to each other in nearly every way and significantly stronger than the stock struts. The SNM strut is invisible except for the attachment points, perfect for having structural support without also having unsightly bars of metal between parts; the SN strut is fully visible, if you feel that the aesthetics of the struts doesn't clash with the aesthetics of the rest of the ship (or don't care if it does).
  11. Regarding the fuel tanks not having fuel, do you have the latest version of Interstellar Fuel Switch installed? Because if not, then that might be why those tanks are empty for you. If you have IFS, those fuel tanks should have 5 options: Structural, Liquid fuel, LFO, LFO at half capacity, and LFO plus Monoprop. As for the IVAs, that is probably the lowest priority. I'm not involved with the upkeep of this mod, but I would imagine that getting all the non-redundant, non-landing-gear parts in the mod and serviceable (and culling any parts that are borked beyond repair) would have priority over making the cockpits and crew cabins have pretty IVAs with RPM/ASET props. Things like hitbox issues and "Hatch Obstructed!" issues need to get fixed first, then @stali79 et al can get around to replacing the all-black IVA screens with at least IVAs stolen borrowed from Squad's base game assets if not custom IVAs.
  12. KJR doesn't have any special UI, apart from the in-game pop-up message stating that KJR is stabilizing the physics load whenever you attempt to launch a vehicle or exit time warp.
  13. I would hope this mod isn't abandoned, because I quite like it. It works for 1.1.2, so long as your plugins (e.g. Firespitter) are up-to-date. However, this is the development thread, not the release thread. The release thread has people confirming that it works in 1.1.x, except for the landing skids (due to Unity 5 shenanigans) even though the latest official release is for 1.0.4
  14. Link is up on the first page (and also in this post -- http://spacedock.info/mod/711/Orbit Portal Technology [OPT] Spaceplane Parts ) It's mostly compatible with 1.1.x. The landing gears from @K.Yeon's original versions have been removed; most of the non-landing-gear parts from the various official releases are in this community-maintained version, with some parts' names and/or config files changed to ensure compatibility with 1.1.x and with each other. Keep in mind that any vessels you make with the latest version (1.8.1.2) will be broken when @stali79 releases the next update; the next update, and probably all future updates, will almost certainly require deleting the OPT folder from your GameData folder and putting the latest version in its stead.
  15. In addition to what Blowfish just said, you could also open up the advanced filters tab in the top left corner while in the VAB/SPH and click on the manufacturer tab. All the B9 parts are under Tetragon Projects (except the Sabre S and Sabre M shock cone intakes, for some reason). You could also type in (part of) the name of whatever part you're looking for in the search bar at the top of the screen, also in VAB/SPH. For instance, typing in "s2" should make all the S2 and S2Wide parts show up.
  16. Bunch of great ribbons, although the Engineer and Scientist colors in the KSP Rank Ribbons pack don't match the colors of the various Engineer and Scientist ribbons in Nereid's main Final Frontier pack. His pack has blue for Engineers and green for Scientists. (the add-on ribbon packs by Araym and STM follow this color scheme). Just a minor nit-pick, nothing too serious.
  17. Community maintained at least until K.Yeon gets back, yes. As it is now, it's a compilation of parts from the various official releases of OPT, re-named and/or re-compiled so that they work in 1.1.2 and with each other. Landing gears have been deliberately excluded from the community maintained pack because 1.0.x wheels and landing legs don't work in 1.1.x; other than that, this semi-unofficial pack has nearly all parts from the official releases. Addendum -- I call it "semi-unofficial" instead of "unofficial" because it is an unofficial update to the mod, but it has the mod author's blessing -- to the point where he put the Space Dock link in the OP
  18. I quite like this engine, and wish for more of your great works; because when using this engine, this happens:
  19. There's a reason why the moderators made the "Don't ask modders for updates" rule, and it's the fact that the people who ask for updates sound kinda like this: Updates to this mod and other KSP mods (and mods for other PC games, for that matter) will be ready when they are ready. Asking for updates is counter-productive at best.
  20. "Smolikus" also has a K in it, which makes it perfekt for a KSP mod.
  21. The tallest mountain on Mars is Olympus Mons, named after Mount Olympus in Greece (and more specifically, the Mount Olympus of Greek mythology). Hopefully this nugget of knowledge will help you come up with a name for the highest mountain on Duna. Or you could name it Mount Adelaide, after Captain Adelaide Brooke.
  22. It's generally compatible, so long as your plugins (eg Firespitter) are up to date. K.Yeon should be returning this autumn and will probably make new parts and/or remake old parts for OPT. In the meantime, the community-maintained version of OPT (most of the parts from OPT v1.6.x, v1.7 and v1.8, excluding landing gear) is on Spacedock: http://spacedock.info/mod/711/Orbit%20Portal%20Technology%20%5BOPT%5D%20Spaceplane%20Parts
  23. I thought so too, so I went on the internet and I found this: Afterwards, I found this: I'm not a modder, nor do I play one on TV, so I can't tell you how to use this tool. Doesn't mean I can't guide you in the right direction and tell you how to get the tool.
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