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Everything posted by madmat
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Indeed, a return trip from eve is a noteworthy venture. Would love to see some pic's, even (especially) if it doesn't go to plan . Welcome to the forum and may you smite the kraken on your travels.
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Not new to the forums or game, but I'm back after a looooong break!
madmat replied to kacperrutka26's topic in Welcome Aboard
Yep, i'd agree with starting in career mode. It's how I got re-acquainted with KSP after a long break. Then go sandbox and go nuts. Welcome back to the fold. -
You are definitely playing the right game if you like to smash things. Love your contraption.
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Excellent looking parts Porkjet. Good to see more mk11 parts being added to the game. They've been lacking for a while.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
madmat replied to rbray89's topic in KSP1 Mod Releases
And don't forget the amateur astronomers who want to fix the "street light pollution" bug as well. There must be a big dimmer switch round here somewhere. -
Greetings indeed FF. Don't worry about your English, it's no worse than some of ours. Welcome to the forum and glad to hear your enjoying the game. It's a BLAST. hehe
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That's an ingenious design Martin. Works well to. Just need "the CLAW" on the front for a mandible.
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Got to disagree with you there Sirine. Mods add so much to the game. Sure play Vanilla first until you get the hang of it, but then go CRAZY on mods. It's the Kerbal way. Oh welcome to the forum laiod. Just play the game in any manner that brings you happiness and explosions, many, many explosions.
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Hubo, that's an awesome post. I really like your mobile lab.
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Hehe, Well saved sir. It's amazing how a slope can look so insignificant from above, only to become a huuge problem at the last minute.
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
madmat replied to DMagic's topic in KSP1 Mod Releases
That's a terrific write up for the magnetometer and magnetospheres DM. Great, now I've learned something today. Anyway, definitely worth my 400th post and some rep to boot. Great work on this mod too. -
G'day joe and welcome to the forum. Scott Manleys vids are an excellent way to learn all things KSP. Enjoy the game and feel free to ask if you have any major dramas. Small things like unexpected explosions and rapid deconstructions should not be regarded as unusual.
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Yep this is priceless. Really shows how inadequate I am at KSP when I see him skiing like that, yet my kerbals ALWAYS tumble out of their cockpit like a fish out of water. Well done m1sz. 3 thumbs up
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What's the worst that could happen. Unexpected explosions, parts falling off spacecraft, cpu destroying lag. Meh, just another day in the office.
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This is the way of the world Nik. We all get caught out this way. Welcome to the forums and hope you get your copy soon. It really is worth it.
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G'day me. Welcome to the forums. You know, you'd get a whole lot more welcomes if you shared some of your toys with us. We like to play too.
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
madmat replied to Majiir's topic in KSP1 Mod Releases
Just want to say how much I love this mod. It's re-invigorated my gameplay and adds so much to KSP. Thanks for all the great work guys. -
Video Wednesdays: All Kerb'd Up - Strong Pins
madmat replied to SQUAD's topic in KSP1 The Daily Kerbal
Sweet. I think he might need a bigger bowling asteroid next time. Great vid -
Well that settles it. We're all officially mad. But happy
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
madmat replied to sirkut's topic in KSP1 Mod Releases
I like this workaround, thanks Gristle. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
madmat replied to sirkut's topic in KSP1 Mod Releases
How do I edit the starting angles of the hinges so they are folded/extended when I spawn my ship? Did a quick search but too many threads. Thanks guys -
All craft from my Constellation mission vid
madmat replied to katateochi's topic in KSP1 The Spacecraft Exchange
This is the greatest KSP vid I have seen. Kind of makes me feel pretty useless really. Getting some great ideas though, love how everything is "packed" onto the lander . Will be waiting for your next vid. -
Move RCS tanks to Control part tab
madmat replied to DeMatt's topic in KSP1 Suggestions & Development Discussion
I also agree. All my ships are made in a modular way as in the first post. Would be good to see them back under the control tab. Guys?