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phantom000

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Posts posted by phantom000

  1. On 12/26/2020 at 8:16 PM, HansAcker said:

    I'm not sure what exactly you're looking for.
    To plan a landing at a specific biome, SCANsat can produce a biome map for a scanned planet or moon. If you're already on a collision course, Kerbal Engineer's impact prediction also shows the targeted biome.

     

    Thank you! KER was actually what i was using before but there was an update and it stopped working. And with my old PC gone i couldn't look at what i downloaded.

    Thank you!

  2. My old PC died and its been so long that i can't remember what mods i had installed on it. But there was this one that was ridiculously useful because it showed you what biome you a maneuver would take you to. I loved it as it was ideal for when you wanted to research a specific biome.

    Except i can't remember what it was called and given that there have been updates since then i'm not even sure it will still work. So does anyone have a mod that does something similar?

    Thanks 

  3. Because its Christmas, how about a mission build around landing at the North Pole?

    Of course that is easy, its how i test out my Mun Landers, so how about setting up some kind of research base at the North Pole? Now it has to be at the North Pole so it has to be in the center of the polar cap.

    Bonus points if you can make it give it christmas decorations.

     

  4. Given SpaceX's success, sending supplies and crew to the ISS and now more recently, launching a research satellites for NASA and the ESA it seems that we are moving towards an era of the privatization of space. To me this is not necessarily a bad thing but it does make me wonder what role government controlled organizations like NASA and the ESA will play in the future?

    Any speculations?

  5. I am happy to report that the first flight of the Lunar Research Vehicle 02-D1 was successful, for the most part...

    ZSDcQVo.jpg

    Yeah, not my best landing. I have seen landers bounce on touch down but this one nearly took off again, then it rolled at least a hundred meters. I managed to get it up right again but decided this would not work for a landing site. Being on a slope i had to use the SAS to keep it from tipping and since it was in the shadows the solar panels were useless. I was unable to deploy the ground base like i had wanted to but all crew members returned to Kerbin safely.

  6. 8 minutes ago, Dale Christopher said:

    @phantom000 see the DeltaV button down the bottom right of the screen? (The one with “triangle v” did you know you can click on that and set it to show “vacuum”? I’m guessing your delta V would be closer to 2k 

    Thank you!

    You wouldn't happen to know where i can find a good Delta-V map, would you? I have one but i am worried its a bit out of date.

  7. How about this?

    ENFiLaw.jpg

     

    I always liked the MoonScoot 3000 from the Exploring Gilly scenario and was annoyed when i found it was not on the list of stock spacecraft in sandbox mode. This is a modified version, i dropped the ion thruster and solar panels to save mass and added another monopropellant tank. It works, i landed it Minmus from 9K orbit but it's hard to pilot because it doesn't have an 'engine' so the SAS doesn't know which way to point it.

  8. 9 hours ago, DAL59 said:

    Lasers.  Or if its embedded in rock, just cut the rock out around it.

    Neutronium is essentially what a neutron star is made of, hence the name. It is quite literally the densest material in the universe because it is theoretically impossible to be any denser then a neutron star. The whole star is one ginormous atom composed of nothing but neutrons because all the protons and electrons have been smashed together to form more neutrons.

    If you somehow had a chunk of it, say the size of your fist, that one chunk by itself would way something like 10^17 tons. To cut it you would need to generate a temperature comparable to a super nova.

  9. 3 minutes ago, Bill Phil said:

    When did this happen in the series? 

    I don't remember anything like that. Then again, my memory is awful. I do remember naquadah, naquariah, and trinium.

    Oh... it may just be a substance made of neutrons, not necessarily neutron star material, especially considering that it shows up on some planets.

    Also, is it really hard, or just really dense? Also, they could use non mechanical means of separating things, like laser drilling/cutting.

    It was when they were dealing with the human form replicators. The Asgard mention their bodies are made from neutronium and they were trying to make more and they had just located a new source and were beginning to mine it.

    I don't mind the idea of building things out of neutronium, but if you ever did you would probably just manufacture it, maybe a few atoms at a time and slowly build it up from there.

  10. Wow, there is a lot to consider here. There are a couple things i want to make note of...

    1. I chose the big orange tank more for structural stability more than anything else. Being one large piece it would be more stable, i've had problems with ships falling apart because there were too many parts fitted together, and the large size meant i could easily fit multiple docking ports and not worry about modules running into each other. This is also why i chose such a large RCS tank because it is the only one that would fit onto a large tank without an adapter, which i am trying to avoid.

    2. As for the rest of the ship, it is still being designed. There will be an engine module of course, probably 4 atomic motors fitted radially onto one of these and possibly mounted on the front of the ship to pull it rather then push it. I was thinking about a science module, a mobile processing lab with its own solar panels and experiments, perhaps left in orbit around duna as the start of a space station there.

  11. vZR3ZcD.jpg

    This is the core of an inter-planetary spacecraft, other parts will be docked with it in orbit. It is also the heaviest part of my planned spacecraft so if i can get this into a safe orbit the other pieces should be easy but i just can't seem to make it happen. The rockets either do not have enough thrust or are too unstable and crash. I looked at the rocket equations on the wiki but since i am not a physics or mathematics major, they are kinda confusing.

    Any suggestions?

    (If you are wondering how a Rockomax 64 only weighs 26.8 tons its because its only carrying liquid fuel, this is going to be an atomic rocket when it is finished.)

  12. 12 hours ago, Physics Student said:

    This happens to me sometimes, when the ship is controlled from something pointing backwards. This can happen e.g. If your the probe you decouple does not contain the root part and your decoupler on it is pointing backwards. Simply right click on your pod/probecore amd click "comtrol from here"

    Yeah, I forgot to set the lander can back to 'control from here' I knew it was not my lander because i had been to Mun and back several times with that ship and never had that problem before.

  13. I have had KSP for about a year now and my 'current' game is just as old and so it doesn't seem to have stuff that comes with the new patches. With all the new updates i am wondering if i should just delete it and start over from the beginning.

    What are you thoughts?

  14. I am coming back from Mun, i set up a burn to take me back towards Kerbin. I set the SAS, wait until T-10, the maneuver marker and the prograde marker are right on top of each other, but then when i fire the engine they start moving apart and my Delta-V indicator counts up instead of down. My new orbit is completely screwed up. 

    I tried to get around the problem by setting it to Stability Assist but that did not help. I also uninstalled all mods in case they were interfering and i tried restarting KSP but nothing worked.

    Has anyone else been having similar problems.

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