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Sotakarhu

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  1. I'm new to KCT. I think I understand how the settings work from reading the wiki, but I'm interested to know how it plays out. With the default settings, I can see at the start it's a handful of days for a basic rocket, but once you get to larger ships how high does the build time climb on average? How many points would you have to invest in your VAB to keep the build time in the handful of days range? If I wanted to keep my build times roughly under a week on average, is that a reasonable goal or would I be better off raising my multiplier?
  2. Sorry, one more question. I'm playing on mostly "Hard" settings, so the Range Modifier starts at 0.65. Will this be ok with your modifications, or will that need to be adjusted also?
  3. I don't understand this. The Settings start the DSN Modifier at 1.00.
  4. Lingering issues aside, does this mod work well with a mostly stock KSP? Or is it best when using RO/RSS/etc.? I'm going to be doing a historical campaign with mostly all stock parts, and a just a few mods to make it more challenging/interesting like life support, remote tech, construction time, and orbital decay if it will work well.
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