cy4n

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About cy4n

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    Taker of Things Too Seriously

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  • Location Somewhere with Wi-Fi
  • Interests Playing Kerbal Space Program

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  1. @UranianBlue No, as in the Kopernicus system.cfg, there is no ocean for you to edit; it's pulled from the template. You would need to use Ocean { HazardousOcean { key = 0 0.14 0 -3E-05 key = 2200 0.1 -1.2E-05 -1.2E-05 key = 15000 0 0 0 } } omitting the @ in front of the Ocean
  2. Show off your awesome KSP pictures!

    I was trying to build a compact rover when it started dancing...
  3. [1.0] Sunflares of Maar: GPP Bundle

    The SunflaresOfMaar folder.
  4. [1.0] Sunflares of Maar: GPP Bundle

    Nevermind, re-installed and that fixed it.
  5. [1.0] Sunflares of Maar: GPP Bundle

    The exact UrsaMinor files with SVE's sunflare deleted.
  6. [1.0] Sunflares of Maar: GPP Bundle

    The Ursa Minor sunflare doesn't look like the picture in the OP:
  7. [1.0] Sunflares of Maar: GPP Bundle

    These look really cool, can't wait for a download!
  8. The TR-2V Stack Decoupler's texture was 15 degrees off, so I fixed it! Here's the texture if you want to include it: https://drive.google.com/open?id=0ByGJauIu5fDPQVpRVHNmcGtsT1E
  9. [1.3][Kopernicus] KASE v0.3 [26June2016]

    @KillAshley I have found a solution to the yellow stripes bug when using OpenGL: Simply rename the folders of the planet textures to something other than "PluginData" and change the configs accordingly. (Note: This WILL disable OnDemandLoading, but more RAM usage is better than no textures, right?)
  10. My CPU is light enough already, thanks.
  11. [1.3.1]TextureReplacerReplaced v0.5.4

    @Ger_space I can confirm that the new shaders do not work on Mac. Not sure about Linux.
  12. @canisin Or just use the latest stable scatterer release (v0.0300), as the problem is with the new ocean shaders: https://spacedock.info/mod/141/scatterer
  13. @canisin Galileo mentioned there was a bug with the latest version of SVE (v1.2.3). In order to fix it, follow these instructions: In GameData, open the StockVisualEnhancements folder. Then open the SVE_Configs folder inside of StockVisualEnhancements. Now open Scatterer_Settings.cfg with a text editor. It should look like this: @Scatterer_config:FOR[StockVisualEnhancements] { %integrateWithEVEClouds = False %oceanSkyReflections = True %drawAtmoOnTopOfClouds = True %oceanCloudShadows = True %fullLensFlareReplacement = True %useGodrays = False %useEclipses = True %shadowsDistance = 50000 } 5. Now change the line: %integrateWithEVEClouds = False to %integrateWithEVEClouds = True 6. And the line %drawAtmoOnTopOfClouds = True to %drawAtmoOnTopOfClouds = False 7. Done! Screenshot taken in KSP v1.3.0 with SVE v1.2.3 after following these instructions:
  14. With scatterer, KSP 1.2.2, but 1.3 looks the same.
  15. @canisin Here are a few I took after the SVE 1.2 update: