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PCanas

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Everything posted by PCanas

  1. 7 tonnes is not exactly light... Also, a Cessna Titan has a max take off weight of 3.810Kg, just slightly above half of your "light" aircraft. The specs also say it has a maximum speed of 430Km/h (+-120m/s) at 4900m.
  2. Hi folks I reinstalled the game to give a(nother) go. I've been out for awhile and I'm a bit out of date when it comes to mods so... what wou'ld be your top 10 (+-) mods? I remeber a few, like mechjeb, scan sat, B9, Ferram aerospace, and... not much more actully Anyway, thanks for the tips
  3. Dude... c'mon... He said "copy" the part's cfg file. He also said "change it's part name as well as description name so you make a "new" part". This measn you keep the original part (smaller) and create a new one (bigger)
  4. If by graspers we're talking about that claw-like device that requires KAS, then I have a problem with it too: since it has an "auto-on" funcion, it becomes virtually impossible to detach from something. The only time I tried it, against the wall of the ATC tower in KSC, I couldn't detach it because it would stay too close to the wall and then attach again, leaving no time to get away from the wall. Is there a way to create a kind of on/off option, so it attaches/dettaches when we want?
  5. If you make all 3 rings rotate, won't their torque make the ship rotate with it (like in helis)? Even if you put 2 CW and the other CCW, there will always be a "winning" direction of rotation. Won't that affect the ship stability?
  6. Use mods like B9 Aerospace, it has some big pannels you can use for that kind of structure, and Infernal Robotics (the model rework) now has a propper working bearing that comes in 2 pieces
  7. This is how I have it, and works fine: GameData/MagicSmokeIndustries/Parts/Rework_*** First install the normal IR, it creates its own Parts folder, than just unzip the model roeworks into that parts folder. Should work...
  8. jointSpring = x jointDamping = x These? Made a quick test (it's late here, about 1am), changed both values to 5, droped a crew pod with fuel tank for mass from about 4/5m high with extendatrons extended... nothing happened. I gues the Dampening is the "resistance" to the Spring, right? So if I set both values the same, they cancel each other? Will try again tomorrow
  9. So playing with the spring values is not good for pistons? Or it just messes with limits? My idea was to extend a piston and expect it to work like a normal car suspension.
  10. I'm not sure if this has been discussed before but: - is it possible to create a suspension arm/piston? Something that behaves like a normal suspension. I tried to copy the suspension code lines from the stock landing legs to a copy of an extendatron, but it didn't work... - when will the option to lower/raise those big wheels on the right be available?
  11. I tried to build a sub again, and failed. For some reason I can't sink the damn thing. The little plane in the navball goes under the horizon, but the prograde marker keeps on the horizon, so I never really dive. The only way I managed to go underwater was by hacking gravity with F12 menu. The point is to build a sub capable of delivering small station parts underwater, to build and underwater station, so it needs at least one cargo bay (the bigger ones). Ideas?
  12. Built a submarine... that doesn't sink but flies reasonably well... It's mostly stock, with IR parts that are supposed to be used to anchor the sub to the sea bed. It has a cargo bay wich houses a small anchor point too, wich I intend to use a starting point of an underwater base. The problem is, how do you get the subs under water? http://imgur.com/2Rkezqr (and how the hell do I link an imgur image? [ img ] [ /img ] won't work...)
  13. If you're trying to use it with a probe, you either start with the antena deployed, or you use an antena that is always on. With this mod, everything not manned requires a constant link to the space center in order to do [b]anything[/b] (yes, even right clicking). I'm not sure, but I think probes don't connect by themselves, so you need an antena to do it. Parabolic antenas can be turned on/off, but I think there's a small one that's always on, so try to attach it to your vessel and see if it works. If it doesn't, there's probably something missing in the installation.
  14. Built an RAF Vulcan Replica. Flies nice, although CoM and CoL are not tweaked to perfection. Couldn't find a nice way to replicate the intakes in the wing
  15. What does it change? If you rescale everything to 1/10 of the scale, won't you end up with exactly the same thing?
  16. Built a (very inefficient) rocket to place a small coms sat in geo-stationary orbit. Inefficient as in I had to put 4 large radiators arrays in the main engine to prevent it from exploding, still mechjeb had to reduce the thrust to about 40 percent, to get into a 75km orbit. Then I raised the AP and circularized in several steps until getting to the desired orbit. Suggestions for a better design? I have AIES and KW Rocketry.
  17. I placed a coms sat in a 500km orbit. Right now it's useless since there are no more sats and it's not geosynch, but I had fun building it and launching it. I'll launch at least 3 more like that and i'll try to put them in orbit in a way they form a square. The solar pannels are not needed to operate the sat since the RTGs produce enough energy for the 4 omnidirectional antenas, but they look cool. The sat has a very small angine but more than enough thrust for orbital maneuvers. edit: actually, I think it can go geo-synch. I think the antenas have the range and the launch vehicle has the dV. I'll try it...
  18. That might be the problem. Mods are supposed to be placed in KSP/Game Data
  19. I once tryed to build a huge interplanetary ship with HX parts. It would have at least one hangar to dock a shuttle-like ship. I built the hangar, with opening doors, but had to use the HX "caps" and Infernal Robotics. Or maybe big drop pods or something like that. So yeah, I would have a use for it But I understand the work it takes to change all that for a piece/feature that might not be that useful.
  20. Is it possible to make them like doors/hatches? BTW, I'm willing to give it a try in updating the heating in the fuselages (I think this is one of the things missing) but I have no idea what to change in the config, and how to change (i.e. the math).
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