Jump to content

Thatguywholikesionengines

Members
  • Posts

    125
  • Joined

  • Last visited

Everything posted by Thatguywholikesionengines

  1. loved the green plume, alas... I NEEEEEEEEED IT. i'm gonna use some of these on crewed ships and by god will it be cursed
  2. Screenshot tax, featuring BDB (plus a few Tantares) parts, Tweakscale, and my friend Techo/Mrpasta44's stock planet revamp. That upper stage has its own probe core, and is decked out with science gear, having gone from a planned flyby to an elliptical orbit - The Surveyor-with-a-fat-antenna on top separated and successfully landed on the very rocky/icy ringed world. Love the Surveyor parts, the overpowered-but-non-tracking Agena solar panels, and how well everything TweakScales.
  3. There's no non-SAF version of the 3.125 -> 3.5m fairing base for Herakles/LDC. Love that fairing base and the included fairings, but some designs just need more complexity there. The Atlas V 5XX 2.5m to 3.5m adapter's fairing works just fine, so it's not a diameter issue. Hoping a customizable/non-SAF version of the big LDC fairing base gets added soon. https://imgur.com/a/rkToNDC
  4. Insider on development here... Bad news, you're getting Dres! Good news, though, it's a very pretty Dres. ;D
  5. This looks great! How can we help? Playtesters, art/assets, mod compatibility, etc. I don't see "HELP WANTED" on mods much, and this looks outstanding, and I wanna see it developed further.
  6. Better Kerbol is next on the chopping block for my install once this comes out! I've been exploring with this revamp, and it's given me a whole new love for the stock system.
  7. psst, how do i turn the radiation detox unit off? my crew aren't getting that much radiation, and the power draw is really big on my tiny craft. https://imgur.com/a/KxEACXl
  8. Weird nose dives can happen when the 'Moderation' feature of the fly-by-wire gets a bit confused. Try turning it off while firing missiles, if you have it on!
  9. Does Snacks always use a flat 6-hour day? It's a bit difficult to schedule for trips in a rescaled stock system, as I don't know whether the mod follows the clock (which still sits at 6 hours a day, 425 days, inducing a lot of jet lag for my poor kerbals) or the rotation of Kerbin. Also, the duration calculator gets stuck at 1 year, 209 days, and doesn't pass that. Would setting it to use days (whether they be 6 hours or kerbin's rotation) help that?
  10. That'd be a nice way of addressing it! It would be a non-issue, and indeed have never come up, if I wasn't so looks-oriented for ports that end up getting covered nearly instantly. XP (The ports work just swell once I got the types right, too!)
  11. CBM's not docking. Both are active type II, for looks. Extending the cover petals doesn't help, nor does changing rotation. For a 1.0 release, this feels silly - It's a common berthing mechanism, not a probe-drogue! Make 'em look realistic, but keep gameplay (and dumb players like me ) in mind. It'd be nice to be able to remove the petals/fins in-flight, or have passive/active types being part variants, et cetera. At the very least, document this sort of thing! Haven't seen a single mention of this on the whole forum, or in the github/readme.
  12. Does this work with rescales? Like, bigger kerbin and all that.
  13. omg so i just tried SimpleConstruction (cause the appearance of the original EL parts is...:/) and wow it's really just that easy - tysm for maintaining it! :D

    1. zer0Kerbal

      zer0Kerbal

      TVMW.

      Have you looked at Not So SimpleConstruction (NSSC) and/or TheGoldStandard and/or Keridian Dynamics (all related to ISRU)

  14. Curious of the same thing myself - Sorry for the second necro-post, I just miss the video, and wish to find the song names of the music used in it.
  15. Havin' a bug - I'm using a docking port attached to a robotic piece on an SSTO for space reasons. I leave it extended while i go do other things with other craft for clearance issues. I come back, undock, and try to retract the robotic bit - But it's reset to zero extension. Extending the robotic piece just makes it stick out unnaturally far. It's like it got offset in the VAB. Dunno if screenshots would be needed (i object-throwered the offending parts already) but I can provide more info. The attachment order is - dockingport | structural panel (caps off the truss piece) | truss piece | robotic extendy/retracty hydraulic piston.
  16. The magnetoplasmadynamic lithium-powered engines + the VASIMRs were what I meant to mention - My bad. I've got a custom config working anyway that seems to do the trick!
  17. How would I go about converting the hall thrusters and other engines (really, as many as I can make work) to run on LH2? I like the small RCS blocks a lot, but they're, well, small. I want that kinda performance with my beloved liquid hydrogen on some bigger things!
  18. I'm curious if an Atlas V crew tower (for Starliner and other things) could be kitbashed out of the mod's parts as-is... If not, consider it a low priority - What with how delayed CFT-1 is
×
×
  • Create New...