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OutlawFarmer

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  1. People always say kerbals are green because they mess around with radioactive stuff, the're photosynthetic/biowhatever and all that stuff (or so I read on youtube comments and alike), I just watch a couple episodes of one of my favorite cartoons, Invader Zim, and I can swear the kerbals are modeled after the Irken race, just made a bit more humanoid, or like zim with his costume, hehe. (IE no pink eyes, antenna etc.) Google image search incase you don't know the show: https://www.google.com/search?biw=1920&bih=1007&tbm=isch&sa=1&ei=2ZrNXIyjCJeO1fAPx_GhmAY&q=invader+zim+irken&oq=invader+zim+irken&gs_l=img.3...4116.4268..4588...0.0..0.0.0.......1....1..gws-wiz-img.-4L7yd5UvUc You guys think i'm crazy?
  2. I have a lot of mods that are mainly based around the USI family but a lot of others, my base is connected via the flex-o-tubes and I think thats part of the problem. I installed a new refinery for LFO to make some T credits and when I fired up the processing unit it told me "liquid fuel full!", even though I had a rover with an empty LFO tank (the caribou VTOL), I even tried inflating a brand new empty storage module configured for Ore -> LFO. I then tried making T credits in the logistics module with the little fuel I did have around and it told me "missing LiquidFuel". when I tried to fire up the VTOL engines as a test, it didn't work with the fuel in the MKS inflatable storage but it did fire with the fuel in the tank. I should also note that this is only happening with liquid fuel (and maybe the oxidizer too, but it probably first checks for liquid fuel and tells me about it), all other resources are transferring from storage to workshop to refinery to dill to w/e just fine. google only shows people not knowing to put O in with the LFO and wonder why their rockets aren't taking off, anybody know whats up? am i missing something?
  3. Oh I see, lol. I don't mind it in that case, I was just sure it was something I've installed just now that's gonna appear every time. Come to think of it, I think it's not the first time I've seen it...
  4. Hey so i've recently updated my mod list on my 1.4.5 install and all of a sudden I've got this nyan cat thingy on my loading screen (that is like 15 minute, "20,241 modules loaded"), I hate all those internet viral stuff, does anyone know what mod adds it?, how to disable it?. I think I can see the changes in CKAN and check mod by mod but I hope somebody already knows the answer to this.
  5. So doing a new career in RSS, just roaming around the space center collection science when I came about the brilliant idea of planting a flag on the KSC flagpole. upon doing so bob immediately exploded, the flag-creating UI didn't appear and the game froze, i could rotate the camera just fine and time still passed but i couldn't control bob, jump back to my rover with [ ], or go back to the space center. Is this intentional or did I glitch out on a particularly hilarious moment? If it is, props to whoever made it happen, laughed my ass off. going to try it again soon and see if it happens again.
  6. He's asking if there's a way to delete all of them together
  7. Whats psychotic about shooting nazis?
  8. I don't know if its related but I had a problem with the reaction wheel on the same pod, when I launched I didn't have anywhere near thr control authority as I expected and when I examined the problem I saw that my reaction wheel was disabled for somereason. It seemed to work fine afterwards, though that just might be that the other RW's had enough power once the lifter stage was disposed of, so I can't say for sure.
  9. I haven't read all the comments, but I don't think you can compare the two. When you can build cities and reshape the earth in ksp and minecraft will allow actual contraptions of sorts like ksp allows, then you'll have a discussion.
  10. Iirc when you hold the entire ship and hit space it centers it, there a good chance that im wrong (haven't been home for a week= no ksp)
  11. I haven't played 1.1 yet, but maybe try and making so that only the front wheels turn, it could be that the game gets confused with directional control on all wheels
  12. Fuel tanks attach radially just perfect, you can fine tune them with the offset tool.
  13. Oh I didn't realize you ment every component will attach separately, that could be interesting And I believe my craft will work if made into a puller rather then a pusher Ill test it when I get home next week, maybe even a video
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