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Evil Beaver

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    Bottle Rocketeer
  1. there any reason why you don't put the fuel and RCS tanks in the Propulsion category?
  2. yeah I just tried to convert them to .20, just to to meet with failure. figure it would not just be as easy as adding brackets to the cfg
  3. You can stop using acronyms now, why call it "KAS" when you can just call the file Kerbal Attachment System, it would make it easy to identify in GameData. well that's what I tried to do but the game gives me "cant find KAS/sound"" just an idea to make mod sorting easier
  4. I like the look of it, ever thought about making the DEMV a command module for a ship? I think all you would have to do is put a node on the back and make a 1m or 2m adapter (that goes on the back)
  5. you can always just do it yourself by editing the CFG file's under "asset parameters" rescaleFactor = .8 = 2m rescaleFactor = .4 = 1m
  6. So don't get mad, I combined your "EPS Solar Panel" with Kosmos Folding Solar Panel (The engine in a scaled down dynasat "DynaThrust Ion Engine")
  7. Got any plans to make this mod compatible with Zoxygene/Electrical Energy Plugin?
  8. So my biggest gripe about this mod pack is that the in game name's are different then the file name's. I.E Gsh-Nosecap = NP_Parachute adapter in the game folder, It make it a huge PITA for picking and choosing files to use in the game
  9. So them AWL wingload parts are nice, But it needs something to put in the end. Or just make a one piece wing to use in SPH
  10. good mod, but i had to change the tiltrotor to'fuelCrossFeed = True' Edit i just had an ides! we need part that moves up and done, so we can make a jet with Folding wings. And do some thing like this Tried the Hing in DamnedRobotics it has that up and down movement but it don\'t go full 90 degrees also its to big to use on wings
  11. Forgot to add there are some there are some Limitations, two couplers can not lock in to the same point
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