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Everything posted by Anth12

  1. The video is great and all but what gives me chills is @Nertea "Ohhhh. And there was silence" If you can say something about it. Why did you wait until the interview to tell them who you were?
  2. He has a few links off his about page that you posted including one to reddit. His posts on reddit seem to indicate that hes just a KSP player in the way hes interacting with the people. Hes appears to be quite helpful in the posts that I looked at which is interesting, but nothing points to him being part of the development of KSP1 or KSP2.
  3. I agree with @The Azizon this one. If it was real marketing the shorts would have been done on the official KSP youtube. I don't know why but I had this dumb idea that Docent might have been an actual developer. Pretty sure that's not true.
  4. Thank you. The following official video has Kerbin from that video I saw as a short. I dont remember seeing it. Not new marketing after all.
  5. https://github.com/nullprofile/krpc/releases/tag/v1.0-beta-1 This is a link to a 1.12.1 version of kRPC. I don't use the mod so I have no idea how it works compared to the 1.5.1 version
  6. Nate Simpson in the timing update talks about setting a "high bar of quality" and he's the face of KSP2 right now. I dont think we are going to experience a Cyberpunk 2077 in this case.
  7. I could be wrong because its hear say information but from what I have heard T2 games ramp up with their promotions in the last 6 months before release. But, it would only take a few months of promotion to show off KSP2 right?
  8. Hopefully sooner than later. Late February should be the release in my opinion if they don't delay again. Though if they don't start solidly start promoting KSP2 soon that might be an indicator that there will be another delay
  9. I remember this post but must have completely missed the simulation part of it. I am playing a no revert save for the first time in 7000+ hours of KSP. I could use another save for simulation mode but it would make the no revert save too easy.
  10. Right there are inventory slots for the pod/cockpit. I will have to see how much weight I can add there. Thanks.
  11. So what you are saying is that they might have experiments built in for the KSP2 version.
  12. The weight of a human also equals a reduction in overall deltav available. It also equals a different center of mass.
  13. Can they be added to a pod/cockpit though? Yeah I added 0.5 tons to the craft that would amount to the weight of the Kerbals, but I really shouldnt have to, in comparison what happens in real life.
  14. I am trying to make an SSTO in KSP1 (non revert save) and am using a probe core for testing. Lack of Kerbals is throwing off my testing. Flight Test Dummy Kerbals could be quite useful now that their weight is accounted for in KSP (which I assume is how it will be in KSP2)
  15. science based adventure game is not how I would describe KSP or KSP2, so its doubtful that KSP3 will an adventure game.
  16. Well they have added a Designer to their job vacancies. And that appears to be specifically for KSP2 so that would be a good guess. However stylized does throw me off that at the same time
  17. Better that we get little teasers, so they can cram a lot of KSP2 in the final push in my opinion
  18. Thanks. I made a comment over on that post. Parallax 2.0 definitely worried me for a fun experience in KSP2
  19. After seeing Parallax 2.0 and the youtuber's issues with lots of rocks I have to say this is a relief
  20. Yeah, but its not like a player is going to be limited to the colony bases, they will still use rovers on the normal terrain.
  21. I was watching youtube videos with people using rovers and trying to navigate terrain with Parallax 2.0 with colliders on. That was problematic Will we need Bulldozers or/and Engineers to be able to clear areas?
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