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Anth

KSP Team
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Everything posted by Anth

  1. Thanks but I only observe, analyze (to the nth degree sometimes) and report. I have no bug killing capabilities. That's what the exterminators are for.
  2. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Steps to Replicate: Load CopiedForceTestSave.json Press ] Note the other craft exploding/disassembling for a moment Press [ Note: The rover that is upside down got sent into the air similar to the force of the other craft that was switched to exerted. Additional Information: If pausing then changing to the other craft and back, nothing happens Related to: Video Evidence: CopiedForce.mp4
  3. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Steps to Replication: Load SwitchTeleportTestSave.json Pause Press ] Note: It was above the surface for a fraction of a second before it suddenly ended up under the ground. Video Evidence: 2023-10-21 23-58-15.mp4
  4. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Two scenarios: When craft's engine bells are sitting on the ground moving 2400m away from the craft it falls into the Mun When craft's tank is sitting on the ground moving 2400m away from the craft it falls onto its solar panels (SP-4L) 1. Craft's Engine Bells are on the Ground: 2. Craft's Tank is on the Ground:
  5. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Video Evidence: https://youtu.be/ytxZcKyn8uA (52 Seconds) Note: I am moving towards and away repeatedly to show reactions from the non active craft Steps to Reproduce: Load BackForthTestFlatSave.json Change to Capture view Turn towards the targetted craft Tap * a few times to speed up the camera a bit Use the Use the numpad + to move towards the craft that is about 800m away. Then Use numpad - and numpad + to move away and then back towards the craft. .ipsImage { width: 900px !important; }
  6. @rotta Fantastic video. I would love the craft file you used in the video for testing. Anyway you can upload that via another bug report? If you can just tag me in the title and I will paste it directly into your original post. That definitely needs to be fixed.
  7. I am not the only one who has been reporting on the public forums. I am sure it will be fine
  8. @Skorgarim Merged yours with this one. @talon jasra Moved your bug report out of the archive.
  9. @MechBFP Added my bug report after yours within your original post. Moving my duplicate to the archive.
  10. Thanks. Something in one of the KERB updates made me think it might be different.
  11. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB If the Craft can cross to the SOI directly it will happen: Kerbin SOI to Mun Kerbin SOI to Minmus Eve to Gilly Kerbol to Eve If the craft cant cross directly to the SOI it wont happen: Mun to Minmus Kerbin to Duna Pol to Tylo Jool to Eeloo Screenshot:
  12. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Steps to Replicate: Load KerbinMunEncounterTestSave.json Go to Map View Focus on Kerbin Pin the maneuver node's PE Zoom into Kerbin and be showing the pinned PE (through the planet) Click on the Maneuver node Hold down on the left side inside of the maneuver node's circle Move the maneuver node until the collision occurs Move the maneuver node back until the PE is showing again Note: Pinned PE information gone. Video Evidence: https://youtu.be/lRKFvfrPTZc (22 Seconds) Important Information: This was working in 0.1.1.0 and hasn't worked since 0.1.2.0
  13. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Steps to Replicate: Load Missing1A1B2A2BTestSave.json Go to Map View Zoom out Target Jool (Note missing 1A1B/2A2B Indicators) Create a maneuver node (Note indicators show themselves) Delete maneuver node Timewarp into Solar Orbit (Note indicators show themselves again) Additional Information: 1A1B/2A2B Indicators will show if there is a direct intercept with the targeted planets SOI. Video Evidence: https://youtu.be/ii5A-BDVq9Y (27 Seconds)
  14. @MechBFP Does my bug report describe exactly what you were talking about in your bug report? Or were you describing something else?
  15. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Observed Behavior: The Flight View camera angle is changing on returning from Map View, and is regularly ending up in the middle of the craft. Expected Behavior: When going from Flight View to Map View and than back again, the Flight View camera angle and distance should be identical to what it was before. Steps to Replicate: Load EveOrbitCameraTestSave.json Note position Press M twice Note change in position Press M twice Note camera is now in the middle of the craft Video Evidence: https://youtu.be/q89Vot94fn8 (11 Seconds) Result: The player has to regularly zoom out again and again.
  16. @KerbalBK What you are talking about is the 'Landed' bug which is not the same as the one reported here. If you want to upload that save file you can create a new bug report via the following: https://forum.kerbalspaceprogram.com/forms/2-ksp2br/ Other bug reports I found relating to your issue are missing a save file which would be good to have.
  17. The developers already know about some of the issues relating to computers that are below minimum spec, but unfortunately that probably means that its going to be a low priority for a while. Hopefully as the performance of the game is improved over the long term, it will end up more playable on your computer.
  18. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Issue 1: BORDERLESS Not Working. Issue 2: Setting to BORDERLESS and Restarting KSP2 is Forced to be FULLSCREEN. Other Bug Reports Relating to this:
  19. @JiMKesa Most likely you are using the separators (which do as you describe) which have double arrows on them verses the standard decouplers that have one arrow on them. Merged here for now. Please tell me if it is something different though.
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