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rough93

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Everything posted by rough93

  1. I'm having a problem with loading the game, every time I load, the games loading hangs on certain parts within B9, I need the parts so I can't delete them and I have no idea what to do. Any suggestions?
  2. I can't find the link to Usual Suspects link, any help?
  3. Running into issue where upon entering any game, even when creating a new one, no buildings are clickable and no buttons do anything, including the exit to menu. I will post a screenshot of my mods and tell you that they are all up to date as far as possible. https://drive.google.com/file/d/0B6tFtD_XfdzIQ1ItMG1SbWV6M2M/view?usp=sharing log https://drive.google.com/file/d/0B6tFtD_XfdzIVzVrM2RRTFd4VGs/view?usp=sharing mods I hope I've done this right, thanks for any help you can provide
  4. I'm having a problem where nothing's clickable, but I havent done anything to my kerbal's recently
  5. Hi there, you are indeed correct, then new release of the mod includes patched data transmissions. There may still be small bugs though, which you can report here, thanks. you can download the new release here
  6. TweakScale works fine for me on 1.1, out of curiosity what will you be changing?
  7. Hey there, thanks for the 1.1 update. I just wanted to verify that the only thing we need to move is the Remote tech folder, and we don't need to mess with the src folder or anything outside the RT folder like the gitignore and such?
  8. Does this include the patches for problems with transmissions (including with RT)? I could see why the RT patch may not be there because it may not be a problem anymore and a 1.1 RT has not yet been released.
  9. Ok, thanks for your input, allow me to add my own. I really like Dangit, it's a fantastic mod that adds awesome feature into the game. I'm excited for the 1.1 release, and I hope that everyone gets as much out of the new features as they can, including mods. That being said, I completely understand that modders are under no obligation to create or maintain mods, and their decision on whether to keep them up to date is completely their own. This is why I did not phrase my original post as "When will you update this" or "Still waiting for 1.1 compatibility". I simply posed the question on whether Dangit works or if anyone has tried to fork it on Github and make changes to adjust it. I appreciate modders as much as the next player, so please don't criticize me for asking a simple close-ended question for a mod I and many others enjoy. Take your time, CoffeeMan, if you choose to update the mod, great, if not, that's fine aswell I in no way mean to be harsh or mean with that, I just wanted to defend my OP, and I in no way intent to pester him nor anyone else.
  10. I guess so, just wondered if it was mostly compatible without extensive changes. good point though
  11. ah, that makes sense. Thanks!
  12. I'm not quite sure what this means, would anyone be able to post a screenshot? many thanks for the update,
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